Author: Rex
Date: 20:56:28 06/11/04
Go up one level in this thread
On June 11, 2004 at 20:22:57, Dann Corbit wrote:
>On June 11, 2004 at 20:01:10, Derek Paquette wrote:
>
>>On June 11, 2004 at 19:06:59, Andrew Wagner wrote:
>>
>>>[Event "?"]
>>>[Site "?"]
>>>[Date "2004.06.11"]
>>>[Round "?"]
>>>[White "Shredder 8"]
>>>[Black "Petrovich(GM)"]
>>>[Result "1/2-1/2"]
>>>[Opening "French: King's Indian attack"]
>>>[ECO "C00"]
>>>[NIC "FR.02"]
>>>
>>>1. e4 e6 2. d3 d5 3. Nd2 c5 4. Ngf3 Nc6 5. g3 g6 6. Bg2 Bg7 7. O-O Nge7 8.Re1 b6
>>>9. c3 Bb7 10. e5 Qc7 11. d4 O-O 12. Nf1 cxd4 13. cxd4 Nb4 14. Bg5 h6 15. Bf6
>>>Rfc8 16. Qd2 a5 17. a3 Nbc6 18. Bxg7 Kxg7 19. Ne3 Ng8 20. Bh3 Qd8 21. Rac1 Nce7
>>>22. Rb1 Ba6 23. Ng2 Rc6 24. Rec1 Rac8 25. Rxc6 Rxc6 26. Nf4 Qc7 27. Ne1 Bc8 28.
>>>Bf1 Qa7 29. Bb5 Rc7 30. Nf3 Ba6 31. Ba4 Qb8 32. Bc2 Qc8 33. Bb3 Bc4 34. Ba4 Qa6
>>>35. Re1 Bb5 36. Bc2 Qc8 37. Bb3 Qd7 38. Bc2 Qc8 39. Bb1 Ba4 40. Ne2 Bc2 41. Nc3
>>>Bxb1 42. Rxb1 Qa6 43. b3 Nc8 44. g4 Na7 45. a4 Qc8 46. Ne2 Nc6 47 Rc1 Nb4 48.
>>>Nc3 Rc6 49. Qe3 Qa6 60. Nb5 Qc8 51. Rd1 Qd7 52. g5 h5 53. Nh4 Na6 54. Qf4 Nc7
>>>55. Nd6 Ne8 56. Nb5 Nc7 57. Nd6 Ne8 58. Nb5 Nc7 {Game drawn by mutual agreement}
>>>1/2-1/2
>>
>>how typical
>
>Typical in what way?
>
>Shredder is the one who decided to lock the middle.
>Right here:
>[D]r4rk1/pbq1npbp/1pn1p1p1/2ppP3/3P4/2P2NP1/PP3PBP/R1BQRNK1 b - - 0 12
>black could have advanced the pawn instead of capturing and created an even more
>stodgy wall.
>
>I wouldn't call it typical anticomputer chess by black.
>
>Both players were clearly going for a win, until a no-progress situation was
>reached.
This is SO anticomputer chess. Black playing e6 first move from whites e4 is
the first sign. Block your pieces by pushing up your pawns NOT taking pieces
even if it looks good letting white push its pawns up in the slots creating a
stone wall of pawns is all it takes.
I spoke with Petr about this game and he mentioned the typical computer "blocked
pawns." Hey if it works for humans than more power too the GM's. Just looks
like programers will need to solve this issue. A more Gambit style approach is
one option.
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