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Subject: Scientists play war games

Author: Tony Petters

Date: 02:44:06 06/30/04



Scientists play war games
22.06.2004   defence.gov.au

THOSE familiar with Harry Potter and the Philosopher’s Stone would know just how
important a game of chess can be.

The Defence Science and Technology Organisation has also recognised the game’s
value. It has completed a two-year study into how strategic advantages can
translate into success on the battlefield by using the centuries-old strategic
game of chess and its more modern counterpart, checkers.

The team of scientists, led by Dr Greg Calbert, played thousands of
computer-generated games using a wide range of alternatives of play combinations
to model the fog and friction of war, the effects of manoeuvres and the planning
and networks involved.

Their aim was to determine the range of characteristics including command and
control that would give commanders the decisive advantage on future
battlefields.

Dr Calbert said chess had been recognised for centuries as the ultimate test of
intellect, strategic thinking and tactical know-how.

“For centuries, military theorists have used the game to improve leadership
skills and explore different notions of attack, defence and counterattack,” he
said.

The team used a battery of powerful computers to generate variations that
extended far beyond the scope of the standard games and to handle the massive
number crunching needed to analyse hundreds of games being played
simultaneously.

“We examined a range of scenarios including the impact of material advantages,
for example an extra rook or starting the game with no queen. We looked at
tempo, such as one player being allowed multiple moves for each turn,” Dr
Calbert said.

The research will provide a better understanding of the future battlefield, he
said.



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