Author: Dan Honeycutt
Date: 20:16:19 07/02/04
Go up one level in this thread
On July 02, 2004 at 21:31:51, Uri Blass wrote: >On July 02, 2004 at 21:07:54, Dan Honeycutt wrote: > >>On July 02, 2004 at 20:32:41, Uri Blass wrote: >> >>>Movei never played in tournaments when it needed to get time manually and always >>>got it from the interface. >>> >>>I wonder how other people deal with the problem of manual game? >>>If movei get the exact time on the digital clock it has the danger of losing on >>>time in a long game because of operator time. >>> >>>one possibility is to change the time code to tell movei that it has less time >>>then it really has. >>> >>>Another question is what interface to use? >>> >>>options: >>>1)Use it as a console application but in that case I cannot see the board and I >>>need to be careful not to do mistakes in entering time after every move. >>> >>>2)Use winboard(in that case I can only tell winboard x minutes/y moves+x >>>minutes/y moves and I need to change manually after 60 moves to another time >>>control) >>> >>>I thought in that case simply to use 2 hours per game >>> >>>problem of mistakes in entering moves are easy to solve under winboard and I >>>simply need to give winboard all the game in force mode and change the time >>>control to the time that is remaining on the clock. >>> >>>3)Use arena(in that case I can tell the right time control if I want to do it >>>but I prefer winboard because I am more used to winboard) >>> >>>Uri >> >>Hi Uri: >> >>Rule 6 (not too clear to me) sounds like the program has to ask for the time. > >if I do not do change in the code then movei in console mode wait to get time >and after it to get move in the same way that it is used under winboard(if it >does not get information about time then it assumes that the first information >was correct so it assumes always that it has 2 hours for all the game(it trusts >the interface to tell it about the correct time before every move). > >Does it mean that I need to do changes in the code in order to tell it to >calculate the time after every move or to ask for the time after every move? > I don't know how movei works. Bruja keeps a clock and uses time and otim from the gui to correct it - but it can play if the gui never tells it the time. I would have it ask the time about every 10 moves and maybe a couple moves before the time control. >Does it also mean that I need to change the code to tell it to believe it has >less time than the time that I tell it so I do not run to risk of losing on time I think you should have some cushion to be safe. If your time handling is more precise then you need less cushion >on long games of hundreds of moves? > >>If that's the case I'd run in console. You should be able to add a simple ascii >>board display to make sure you didn't screw up the move entry. > >simple ascii board is not something that make me see clearly the board(I am used >to real pieces and not to letters like B or b in seeing the board). > >I prefer to use winboard You are going to be sitting there most of the time waiting for movei or the opponent to move. All you're doing with the text board is checking to see that the position matches the game board and you didn't make an entry error. You don't have to "play" with the text board. > >David Omid told me that it is going to be discussed before the first round but I >prefer to know it before it because I do not like to do changes in the last >moment. > Agreed. Don't screw with the engine. Use the 2 days remaining to make "simple" changes and figure out how you are going to manage the game. Dan H. >Uri
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