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Subject: Re: Just an idea...

Author: STEPHEN A. BOAK

Date: 18:10:00 12/23/98

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When computers play other computers in sets of specific openings, the results
must be treated with care.  Some thoughts about the subject:

1. If the reason a computer doesn't handle a certain opening very well is that
the computer doesn't understand that opening, this seems to imply that the
computer doesn't know the relatively long term *plans* and planning *ideas* that
lead to relatively better results in such openings.  Of course, along with such
*ideas* are immediate tactical motifs.

This difficulty is inherent in programs (virtually all of them I think) that
don't understand the making of plans but merely calculate lines and evaluate
positions to a relatively limited depth.  It seems that a well planned opening
will steer the course of a game to later positions (perhaps late opening,
middlegame, or even far off end game positions) that are playable (equal), if
not with an advantage (outplayed the opponent); however, the desktop computer,
limited by processor power and available time, can not see deeply enough to
properly evaluate the *final* course of the game, since it only sees positions
that are within its horizon and cannot plan well for subsequent positions that
may arise.

For example, in a Gruenfeld Exchange Var, can a computer understand the power of
Black's 2 to 1 or 2 to 0 or 1 to 0 pawn majority on the queen side *in a
potential future endgame* that lies beyond the horizon of current tactical
skirmishes in the center or on the king side?  Would the computer continually
(as Black) try to maintain that long term advantage until it could pay
dividends, or would it (as White) seek to nullify that advantage perhaps by
ignoring it through vigorous center and kingside play

2. Two computers, similarly lacking in understanding, that play each other i a
match over set openings may result in one of them being the victor by a large
margin.  Is that result because the opening, or the middlegame, or the endgame
was played better than the opponent? Or was it some combination of all three?
Often the mistake in a middlegame or endgame bears no relationship to how well
the opening was handled, thus game results are not totally indicative of how
well the opening was played.

3. If two computers, equally lacking in understanding, generate lopsided results
after a match, does this mean the computer with the better results understands
that opening well?  Or would both computers perhaps have played the opening
poorly (by human understanding) but one was superior in the resulting middlegame
or endgame play?

These considerations require that strong human players evaluate the strength of
the opening positions achieved as a result of how well the computers
*understand/play* the opening, and discount the effects of later midgame play or
endgame play.  The computers may show new tactical motifs, not yet discovered by
the strong human players, and pave the way to a better understanding of an
opening.  Finding theoretical opening novelties might then cause the human
evaluator to give the computer high marks for *understanding* such an opening.
The opposing computer would receive high marks if it countered such
*improvements* with good methods to neutralize or prove the variations unsound.



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