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Subject: Re: Crafty 19.15 vs ShredderClassic-engine (long)

Author: Bryan Hofmann

Date: 12:50:32 07/27/04

Go up one level in this thread


On July 27, 2004 at 15:45:56, Ingo Bauer wrote:

>On July 27, 2004 at 15:26:36, Bryan Hofmann wrote:
>
>>On July 27, 2004 at 14:57:02, Robert Hyatt wrote:
>>
>>>On July 27, 2004 at 13:32:54, Ingo Bauer wrote:
>>>
>>>>Hi
>>>>
>>>>>>Second round with Crafty having black just started and of course I deleted all
>>>>>>learning values from the previous round!
>>>>>
>>>>>Not sure for the reasoning for doing this.  Humans are not allowed to learn
>>>>>anything when they play white and lose, so that they can use that information
>>>>>when playing black???
>>>>
>>>>Of course I delete the learning for both engines!!! All I wanted to do is having
>>>>the same clean start for both engines. The engine that is having white would
>>>>have the possibility to learn something for its "black" game that the other
>>>>engine could not do when having black first.
>>>
>>>That logic is broken.  If an engine plays black, it learns for "both sides".  If
>>>an engine is white, the same thing holds.  Disabling learning seems wrong, since
>>>it is a part of each engine, depending on how well it is implemented.  Tuning
>>>bits of a program on or off on a whim seems somehow wrong unless the goal is
>>>_not_ to measure the strength of the entire "entity" but rather to measure the
>>>strength of a subset...
>>>
>>>
>>> (And, yes the black-first engine
>>>>could learn something for its white game, but who knows if that is identical?)
>>>>
>>>>>Why not just disable learning completely?
>>>>
>>>>Yep, you are right here. I could (and should) have done this. Have not thought
>>>>about it but do you think that deleting it after each round is doing any harm? I
>>>>am pretty sure that does not matter. I will do it for future games.
>>>
>>>For "Nunn matches" I don't think it matters since in theory, the same position
>>>will not be reached twice since each opening is different.
>>>
>>>However, the idea of keeping learning active makes sense since each program
>>>plays the same opening from both sides.  What it learns from one side ought to
>>>influence it when it plays the other side, like a human...
>>>
>>
>>I'll add it does exactly that! Here is a small test I did with Crafty dealing
>>with the Learn off vs on. I ran a 5/2 match Crafty 19.15 vs Ruffian 1.0.5 using
>>the Nunn I & II openings and mirroring them so both engines played each opening
>>as White & Black. As you can see there is a 65 point difference in strength.
>>Since there were no books used in this match this represents the strength
>>difference of position learning only.
>>
>>
>>Crafty 19.15 Learn Off - Ruffian 1.0.5 : 17.5/60 9-34-17
>>(==1=0000==000==00==110000000==010=1001010=01=00=0=0000=00100)
>>Elo : -154
>>Margins :
>>68 % : (+ 47,- 33) -> [-187,-107]
>>95 % : (+ 90,- 70) -> [-224, -64]
>>99.7 % : (+131,-112) -> [-266, -23]
>>
>>
>>Crafty 19.15 Learn On - Ruffian 1.0.5 : 22.5/60 13-28-19
>>(=0==0100==01==01==010=000000===101=011110=01==1=0=0000010000)
>>Elo : -89
>>Margins :
>>68 % : (+ 39,- 37) -> [-126, -50]
>>95 % : (+ 76,- 78) -> [-166, -13]
>>99.7 % : (+113,-123) -> [-211, 24]
>
>
>Nice, What about a match with disabled learning for both engines now? That
>result in comparison with learning on for both would be intersting! Of course it
>is cheking how good the quality of lerning is but you are doing allready 60
>games in comparison to my 40 the difference in learning capability is bigger.

Ruffian 1.0.5 does not have position learning and neither engine had any books.


>
>If there is a big difference I will appologize myself to Bob and do my testing
>anyhow if he agrees or not to my proposal!
>
>Bye Ingo



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