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Subject: Re: question about fixing the time management of movei

Author: Uri Blass

Date: 20:03:19 07/27/04

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On July 27, 2004 at 22:44:31, Robert Hyatt wrote:

>On July 27, 2004 at 19:53:32, Uri Blass wrote:
>
>>On July 27, 2004 at 19:37:13, Robert Hyatt wrote:
>>
>>>On July 27, 2004 at 18:53:29, Uri Blass wrote:
>>>
>>>>On July 27, 2004 at 18:10:11, Robert Hyatt wrote:
>>>>
>>>>>On July 27, 2004 at 16:53:17, Uri Blass wrote:
>>>>>
>>>>>>On July 27, 2004 at 16:01:09, Robert Hyatt wrote:
>>>>>>
>>>>>>>On July 27, 2004 at 15:25:50, Uri Blass wrote:
>>>>>>>
>>>>>>>>On July 27, 2004 at 13:26:54, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>>On July 27, 2004 at 12:42:42, Uri Blass wrote:
>>>>>>>>>
>>>>>>>>>>On July 27, 2004 at 11:11:10, Robert Hyatt wrote:
>>>>>>>>>>
>>>>>>>>>>>On July 27, 2004 at 03:18:50, Sune Fischer wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On July 25, 2004 at 22:01:31, Robert Hyatt wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>Bad idea.  Start the next iteration even if you don't think you will have time
>>>>>>>>>>>>>to finish it.  You might fail low.  Wouldn't that be nice to know?  :)
>>>>>>>>>>>>
>>>>>>>>>>>>This may or may not be a good idea.
>>>>>>>>>>>>
>>>>>>>>>>>>I think if it is a good idea, then you should always try and search the next
>>>>>>>>>>>>iteration for a short time to see if you get a quick fail-low.
>>>>>>>>>>>>
>>>>>>>>>>>>On the other hand, if it is a bad idea it is better to save the time that will
>>>>>>>>>>>>probably be wasted anyway.
>>>>>>>>>>>>
>>>>>>>>>>>>From what I can tell you propose to do a mixture, i.e. to use extra time if the
>>>>>>>>>>>>time manager tells you to?
>>>>>>>>>>>>
>>>>>>>>>>>>I really doubt this is the best way, because it will be extremely random when
>>>>>>>>>>>>you get to begin the next ply.
>>>>>>>>>>>
>>>>>>>>>>>No idea what that means.  I set a target time.  If I have not used that much
>>>>>>>>>>>time, I keep searching.  Whether that means starting a new iteration or
>>>>>>>>>>>continuing on the current iteration.
>>>>>>>>>>>
>>>>>>>>>>>When the target time is reached, I set a flag that says "do not search another
>>>>>>>>>>>root move, but don't stop until either the current root move has been searched
>>>>>>>>>>>or 2x the time limit has been used."  This does not apply if the root move being
>>>>>>>>>>>searched is the first one in the list...
>>>>>>>>>>
>>>>>>>>>>Basically there are 2 cases to consider.
>>>>>>>>>>case 1:you did not expect the opponent move correctly.
>>>>>>>>>>case 2:You expected the opponent move correctly.
>>>>>>>>>
>>>>>>>>>I completely ignore this.  My only purpose for "pondering" is to save time so
>>>>>>>>>that I have more later when I need it.
>>>>>>>>
>>>>>>>>I think that it is wrong to ignore it because the situation is not the same.
>>>>>>>>
>>>>>>>>suppose that you have 2 minutes to finish the game when the opponent played fast
>>>>>>>>in previous moves and have 20 minutes to finish the game
>>>>>>>>
>>>>>>>>Suppose also that the opponent used 2 minutes for the last move.
>>>>>>>>
>>>>>>>>If you pondered the correct move you can use more than 2 minutes without losing
>>>>>>>>on time(you count in that case also the time that you used in the opponent time
>>>>>>>>otherwise you can never reply immediatly) and there may be cases when you want
>>>>>>>>to do it(for example after a big fail low when you hope to find a better move).
>>>>>>>
>>>>>>>I don't understand.  When I am "pondering" I have no "time limit" to deal with.
>>>>>>>The time limit is set when my opponent actually moves and my clock starts.  I
>>>>>>>will generally "move instantly" in such a case where I have a small time target
>>>>>>>but used a lot of time waiting on my opponent...
>>>>>>
>>>>>>Suppose that it is game in 30 minutes without increasment to do things more
>>>>>>simple.
>>>>>>
>>>>>>If I understand correctly you simply use the following factors to decide if to
>>>>>>play immediatly.
>>>>>>
>>>>>>1)target time that is based on the time that you have to finish the game.
>>>>>
>>>>>Correct...
>>>>>
>>>>>>2)time used that is based on the time that you started the search(if you
>>>>>>pondered correctly it is a positive number and if you pondered wrong it is 0)
>>>>>
>>>>>No.  It is zero for either case.  IE my "ponder start time" is the instant I
>>>>>start pondering.  My non-ponder-start-time is the instant I start searching.  My
>>>>>time limit will either be ponder-start-time + time limit, or
>>>>>non-ponder-start-time + time limit.  IE when I ponder and use my target, I might
>>>>>actually use zero clock time.  With a non-ponder search I always burn time off
>>>>>of my clock.
>>>>>
>>>>>But here is an easier-to-visualize explanation:
>>>>>
>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes a
>>>>>different move.  I re-start the search from the right position, and I'll burn
>>>>>100 seconds off my clock, then make the move.
>>>>>
>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes the
>>>>>right move after 150 seconds.  Since I have searched for > my target time, I
>>>>>move instantly and save that 100 seconds to use later if needed.
>>>>>
>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes the
>>>>>right move after 50 seconds.  I continue searching for another 50 seconds to use
>>>>>my total 100 second time limit, but I only burn 50 seconds off the real chess
>>>>>clock.  I save the other 50 seconds for use when needed later in the game.
>>>>
>>>>I understand.
>>>>It simply seems to me not the best decision and I think that it is better to
>>>>decide about the target time after the opponent plays it's move.
>>>
>>>I don't see the difference.  In one case, I "assume" that my opponent makes the
>>>predicted move and set a time limit.  In the other case he actually makes a move
>>>and I set a time limit.  Are you saying you might choose a different time limit
>>>depending on whether he plays the predicted move or not?
>>>
>>>I can't really say whether that would be reasonable or not.  Perhaps if I
>>>predict correctly I either (a) understand things well enough that less time
>>>would be safe, or (b) don't have a clue and am walking into some deep error that
>>>I need more time to see.
>>>
>>>
>>>
>>>>
>>>>The reason is that if you pondered the correct move you simply have more time
>>>>for other moves and not use part of it for the next move seems to me not correct
>>>>decision.
>>>
>>>
>>>I don't quite see how I could do that.  I suppose I could set the ponder time
>>>limit such that I assume I am correct, but how could I guess how long my
>>>opponent would take to search that move and then play it?  I have no idea what
>>>his time limit is set to.  It could be short for an easy move.  His "best" move
>>>could fail low and make him take a long time.  IE I see no reasonable way to
>>>guess how much time I will save until I actually save it (if I do).
>>>
>>>
>>>
>>>
>>>>
>>>>The problem may be more important in time control of x minutes/y moves
>>>>
>>>>
>>>>Let look in the case of 40 minutes/40 moves(does not happen in ICC but happen in
>>>>tournaments that people play).
>>>>
>>>>Suppose that Crafty is at move 39 and has 2 minute on the clock for move 39-40.
>>>>suppose that the target time is the average time that you have for a move.
>>>>Suppose that you decide about target time of 1 minute and the opponent use
>>>>exactly 1 minute to play so you respond immediatly.
>>>>
>>>>Now at move 40 your target time is bigger and is 2 minutes.
>>>>A better decision seems to me to increase the target time for move 39 to 1.5
>>>>minutes and you can use 1.5 minutes both for move 39 and for move 40 that seems
>>>>more logical to me than 1 minute for move 39 and 2 minutes for move 40.
>>>>
>>>>Uri
>>>
>>>I can see that failing easily.  I set the target time at move 39 to 1.5 minutes.
>>> My opponent moves instantly and plays the predicted move.  I'm now stuck with
>>>burning 1.5 minutes leaving 30 seconds for the last move...
>>
>>The idea is that you set the target time only after the opponent play.
>>
>>If the opponent played not the predicted move then your target time is 1 minute.
>>If the opponent played the predicted move your target time is dependent on the
>>time that the opponent used.
>>
>>If the opponent used 1 minute then your target time is 1.5 minutes but if the
>>opponent replied immediatly it is still 1 minute.
>>
>
>OK.  that is easy to do.  Early CB versions did that very thing.  But later we
>chose to save the time.  IE what is the reason to search deeper only on moves
>where you predict correctly?  Those are the ones that are probably most
>accurately evaluated already...  So we chose to go to the "pure target time" and
>search all moves for about the same time (excluding long ponder thinks when the
>opponent goes for a long time of course).  I think that overall it is better to
>be fairly uniform, rather than randomly searching some positions more deeply,
>without any sort of clue that more searching is needed (fail low, etc.)

I think that my suggestion does the time of search more uniform.
In the case that you did not predict the right move you can search 1 minute both
for move 39 and move 40.

In the case that you predicted the right move correctly and the opponent used 1
minute you can search 1.5 minutes for move 39 and 1.5 minutes for move 40.

Uri



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