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Subject: Re: question about fixing the time management of movei

Author: Robert Hyatt

Date: 07:54:29 07/28/04

Go up one level in this thread


On July 27, 2004 at 23:03:19, Uri Blass wrote:

>On July 27, 2004 at 22:44:31, Robert Hyatt wrote:
>
>>On July 27, 2004 at 19:53:32, Uri Blass wrote:
>>
>>>On July 27, 2004 at 19:37:13, Robert Hyatt wrote:
>>>
>>>>On July 27, 2004 at 18:53:29, Uri Blass wrote:
>>>>
>>>>>On July 27, 2004 at 18:10:11, Robert Hyatt wrote:
>>>>>
>>>>>>On July 27, 2004 at 16:53:17, Uri Blass wrote:
>>>>>>
>>>>>>>On July 27, 2004 at 16:01:09, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On July 27, 2004 at 15:25:50, Uri Blass wrote:
>>>>>>>>
>>>>>>>>>On July 27, 2004 at 13:26:54, Robert Hyatt wrote:
>>>>>>>>>
>>>>>>>>>>On July 27, 2004 at 12:42:42, Uri Blass wrote:
>>>>>>>>>>
>>>>>>>>>>>On July 27, 2004 at 11:11:10, Robert Hyatt wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On July 27, 2004 at 03:18:50, Sune Fischer wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>On July 25, 2004 at 22:01:31, Robert Hyatt wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>Bad idea.  Start the next iteration even if you don't think you will have time
>>>>>>>>>>>>>>to finish it.  You might fail low.  Wouldn't that be nice to know?  :)
>>>>>>>>>>>>>
>>>>>>>>>>>>>This may or may not be a good idea.
>>>>>>>>>>>>>
>>>>>>>>>>>>>I think if it is a good idea, then you should always try and search the next
>>>>>>>>>>>>>iteration for a short time to see if you get a quick fail-low.
>>>>>>>>>>>>>
>>>>>>>>>>>>>On the other hand, if it is a bad idea it is better to save the time that will
>>>>>>>>>>>>>probably be wasted anyway.
>>>>>>>>>>>>>
>>>>>>>>>>>>>From what I can tell you propose to do a mixture, i.e. to use extra time if the
>>>>>>>>>>>>>time manager tells you to?
>>>>>>>>>>>>>
>>>>>>>>>>>>>I really doubt this is the best way, because it will be extremely random when
>>>>>>>>>>>>>you get to begin the next ply.
>>>>>>>>>>>>
>>>>>>>>>>>>No idea what that means.  I set a target time.  If I have not used that much
>>>>>>>>>>>>time, I keep searching.  Whether that means starting a new iteration or
>>>>>>>>>>>>continuing on the current iteration.
>>>>>>>>>>>>
>>>>>>>>>>>>When the target time is reached, I set a flag that says "do not search another
>>>>>>>>>>>>root move, but don't stop until either the current root move has been searched
>>>>>>>>>>>>or 2x the time limit has been used."  This does not apply if the root move being
>>>>>>>>>>>>searched is the first one in the list...
>>>>>>>>>>>
>>>>>>>>>>>Basically there are 2 cases to consider.
>>>>>>>>>>>case 1:you did not expect the opponent move correctly.
>>>>>>>>>>>case 2:You expected the opponent move correctly.
>>>>>>>>>>
>>>>>>>>>>I completely ignore this.  My only purpose for "pondering" is to save time so
>>>>>>>>>>that I have more later when I need it.
>>>>>>>>>
>>>>>>>>>I think that it is wrong to ignore it because the situation is not the same.
>>>>>>>>>
>>>>>>>>>suppose that you have 2 minutes to finish the game when the opponent played fast
>>>>>>>>>in previous moves and have 20 minutes to finish the game
>>>>>>>>>
>>>>>>>>>Suppose also that the opponent used 2 minutes for the last move.
>>>>>>>>>
>>>>>>>>>If you pondered the correct move you can use more than 2 minutes without losing
>>>>>>>>>on time(you count in that case also the time that you used in the opponent time
>>>>>>>>>otherwise you can never reply immediatly) and there may be cases when you want
>>>>>>>>>to do it(for example after a big fail low when you hope to find a better move).
>>>>>>>>
>>>>>>>>I don't understand.  When I am "pondering" I have no "time limit" to deal with.
>>>>>>>>The time limit is set when my opponent actually moves and my clock starts.  I
>>>>>>>>will generally "move instantly" in such a case where I have a small time target
>>>>>>>>but used a lot of time waiting on my opponent...
>>>>>>>
>>>>>>>Suppose that it is game in 30 minutes without increasment to do things more
>>>>>>>simple.
>>>>>>>
>>>>>>>If I understand correctly you simply use the following factors to decide if to
>>>>>>>play immediatly.
>>>>>>>
>>>>>>>1)target time that is based on the time that you have to finish the game.
>>>>>>
>>>>>>Correct...
>>>>>>
>>>>>>>2)time used that is based on the time that you started the search(if you
>>>>>>>pondered correctly it is a positive number and if you pondered wrong it is 0)
>>>>>>
>>>>>>No.  It is zero for either case.  IE my "ponder start time" is the instant I
>>>>>>start pondering.  My non-ponder-start-time is the instant I start searching.  My
>>>>>>time limit will either be ponder-start-time + time limit, or
>>>>>>non-ponder-start-time + time limit.  IE when I ponder and use my target, I might
>>>>>>actually use zero clock time.  With a non-ponder search I always burn time off
>>>>>>of my clock.
>>>>>>
>>>>>>But here is an easier-to-visualize explanation:
>>>>>>
>>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes a
>>>>>>different move.  I re-start the search from the right position, and I'll burn
>>>>>>100 seconds off my clock, then make the move.
>>>>>>
>>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes the
>>>>>>right move after 150 seconds.  Since I have searched for > my target time, I
>>>>>>move instantly and save that 100 seconds to use later if needed.
>>>>>>
>>>>>>I set a target time of 100 seconds and start pondering.  My opponent makes the
>>>>>>right move after 50 seconds.  I continue searching for another 50 seconds to use
>>>>>>my total 100 second time limit, but I only burn 50 seconds off the real chess
>>>>>>clock.  I save the other 50 seconds for use when needed later in the game.
>>>>>
>>>>>I understand.
>>>>>It simply seems to me not the best decision and I think that it is better to
>>>>>decide about the target time after the opponent plays it's move.
>>>>
>>>>I don't see the difference.  In one case, I "assume" that my opponent makes the
>>>>predicted move and set a time limit.  In the other case he actually makes a move
>>>>and I set a time limit.  Are you saying you might choose a different time limit
>>>>depending on whether he plays the predicted move or not?
>>>>
>>>>I can't really say whether that would be reasonable or not.  Perhaps if I
>>>>predict correctly I either (a) understand things well enough that less time
>>>>would be safe, or (b) don't have a clue and am walking into some deep error that
>>>>I need more time to see.
>>>>
>>>>
>>>>
>>>>>
>>>>>The reason is that if you pondered the correct move you simply have more time
>>>>>for other moves and not use part of it for the next move seems to me not correct
>>>>>decision.
>>>>
>>>>
>>>>I don't quite see how I could do that.  I suppose I could set the ponder time
>>>>limit such that I assume I am correct, but how could I guess how long my
>>>>opponent would take to search that move and then play it?  I have no idea what
>>>>his time limit is set to.  It could be short for an easy move.  His "best" move
>>>>could fail low and make him take a long time.  IE I see no reasonable way to
>>>>guess how much time I will save until I actually save it (if I do).
>>>>
>>>>
>>>>
>>>>
>>>>>
>>>>>The problem may be more important in time control of x minutes/y moves
>>>>>
>>>>>
>>>>>Let look in the case of 40 minutes/40 moves(does not happen in ICC but happen in
>>>>>tournaments that people play).
>>>>>
>>>>>Suppose that Crafty is at move 39 and has 2 minute on the clock for move 39-40.
>>>>>suppose that the target time is the average time that you have for a move.
>>>>>Suppose that you decide about target time of 1 minute and the opponent use
>>>>>exactly 1 minute to play so you respond immediatly.
>>>>>
>>>>>Now at move 40 your target time is bigger and is 2 minutes.
>>>>>A better decision seems to me to increase the target time for move 39 to 1.5
>>>>>minutes and you can use 1.5 minutes both for move 39 and for move 40 that seems
>>>>>more logical to me than 1 minute for move 39 and 2 minutes for move 40.
>>>>>
>>>>>Uri
>>>>
>>>>I can see that failing easily.  I set the target time at move 39 to 1.5 minutes.
>>>> My opponent moves instantly and plays the predicted move.  I'm now stuck with
>>>>burning 1.5 minutes leaving 30 seconds for the last move...
>>>
>>>The idea is that you set the target time only after the opponent play.
>>>
>>>If the opponent played not the predicted move then your target time is 1 minute.
>>>If the opponent played the predicted move your target time is dependent on the
>>>time that the opponent used.
>>>
>>>If the opponent used 1 minute then your target time is 1.5 minutes but if the
>>>opponent replied immediatly it is still 1 minute.
>>>
>>
>>OK.  that is easy to do.  Early CB versions did that very thing.  But later we
>>chose to save the time.  IE what is the reason to search deeper only on moves
>>where you predict correctly?  Those are the ones that are probably most
>>accurately evaluated already...  So we chose to go to the "pure target time" and
>>search all moves for about the same time (excluding long ponder thinks when the
>>opponent goes for a long time of course).  I think that overall it is better to
>>be fairly uniform, rather than randomly searching some positions more deeply,
>>without any sort of clue that more searching is needed (fail low, etc.)
>
>I think that my suggestion does the time of search more uniform.
>In the case that you did not predict the right move you can search 1 minute both
>for move 39 and move 40.
>
>In the case that you predicted the right move correctly and the opponent used 1
>minute you can search 1.5 minutes for move 39 and 1.5 minutes for move 40.
>
>Uri


The danger is non-uniform depth.  If you vary the time, you also vary the depth.
 That leads to a particular playing problem I don't want to deal with.  The more
consistent things are, the more consistent the engine plays...



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