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Subject: Re: A New Approach to Draw Detection by Move Repetition in Computer Ches

Author: Daniel Clausen

Date: 14:40:23 07/29/04

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On July 29, 2004 at 17:34:11, Christophe Theron wrote:

>On July 29, 2004 at 14:07:10, Robert Hyatt wrote:
>
>>On July 29, 2004 at 06:26:52, Gian-Carlo Pascutto wrote:
>>
>>>http://arxiv.org/ftp/cs/papers/0406/0406038.pdf
>>>
>>>I stumbled onto this when doing a search for Axon.
>>>Not seen it mentioned here yet.
>>>
>>>They also have a paper about hashing out which I can't
>>>download.
>>>
>>>--
>>>GCP
>>
>>
>>Doesn't strike me as particularly interesting.  IE it almost seems that they
>>don't realize that most programs store positions in a repetition list as 64 bit
>>Zobrist integers...
>
>
>
>Actually I think it might be interesting.
>
>Recently, when I was rewriting the core of the Chess Tiger engine, I realized
>that I could get even more speed by not computing the hash keys during the
>quiescence search for example.
>
>In my case, it would have meant some more changes in the engine and the way I do
>QSearch. But for some programs, it could be interesting.
>
>The problem then is how do you check for repetitions?

Based in earlier posts of Bob concerning QSearch, I would assume he couldn't
care less about repetitions in QSearch, as QSearch is wrong in so many cases
anyway. :)

[snip]


>Now I should write a paper. :)

But not before you put baby tiger to bed and sing a lullaby for her. :)

Sargon



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