Author: Christophe Theron
Date: 16:45:35 07/30/04
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On July 29, 2004 at 17:40:23, Daniel Clausen wrote: >On July 29, 2004 at 17:34:11, Christophe Theron wrote: > >>On July 29, 2004 at 14:07:10, Robert Hyatt wrote: >> >>>On July 29, 2004 at 06:26:52, Gian-Carlo Pascutto wrote: >>> >>>>http://arxiv.org/ftp/cs/papers/0406/0406038.pdf >>>> >>>>I stumbled onto this when doing a search for Axon. >>>>Not seen it mentioned here yet. >>>> >>>>They also have a paper about hashing out which I can't >>>>download. >>>> >>>>-- >>>>GCP >>> >>> >>>Doesn't strike me as particularly interesting. IE it almost seems that they >>>don't realize that most programs store positions in a repetition list as 64 bit >>>Zobrist integers... >> >> >> >>Actually I think it might be interesting. >> >>Recently, when I was rewriting the core of the Chess Tiger engine, I realized >>that I could get even more speed by not computing the hash keys during the >>quiescence search for example. >> >>In my case, it would have meant some more changes in the engine and the way I do >>QSearch. But for some programs, it could be interesting. >> >>The problem then is how do you check for repetitions? > >Based in earlier posts of Bob concerning QSearch, I would assume he couldn't >care less about repetitions in QSearch, as QSearch is wrong in so many cases >anyway. :) And maybe Bob is wrong and Crafty would be much stronger if it has a better QSearch... Christophe >[snip] > > >>Now I should write a paper. :) > >But not before you put baby tiger to bed and sing a lullaby for her. :) > >Sargon
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