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Subject: Re: Advantage of MVV\LVA over MVV (TRICK OPINION AND SQUARE TABLES)

Author: Aivaras Juzvikas

Date: 01:39:38 08/03/04

Go up one level in this thread


On August 03, 2004 at 00:56:48, Scott Gasch wrote:

>On August 02, 2004 at 16:46:23, Gian-Carlo Pascutto wrote:
>
>>On August 02, 2004 at 16:44:36, Cesar Contreras wrote:
>>
>>>
>>>Is supose changing:
>>>
>>>value_capture=(piece_value[victim_piece_type]-piece_value[attacker_piece_type]);
>>>
>>>To
>>>
>>>value_capture=(piece_value[victim_piece_type]-piece_value[attacker_piece_type]/10);
>>>
>>>will do the trick. Supossing PAWN_VALUE = 100
>>>I'm doing this, because i need bigger diferences between capture values because
>>>i use piece square table as a (small )factor to order captures. Is it wrong to
>>>use piece square tables on ordering captures?
>>
>>Sounds like a very good idea to me. Capturing a well placed piece with
>>a badly placed one should on average be better than the reverse.
>>
>
>Every time I have messed around with using psqts to order moves I've found that
>my trees get bigger.  I read on Ed's Rebel page that they work well for him,
>though.  Does anyone here have similar good luck using psqt in move ordering?
>
>Scott

piece square tables for move ordering work better for me than history heuristics



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