Author: Scott Gasch
Date: 21:56:48 08/02/04
Go up one level in this thread
On August 02, 2004 at 16:46:23, Gian-Carlo Pascutto wrote: >On August 02, 2004 at 16:44:36, Cesar Contreras wrote: > >> >>Is supose changing: >> >>value_capture=(piece_value[victim_piece_type]-piece_value[attacker_piece_type]); >> >>To >> >>value_capture=(piece_value[victim_piece_type]-piece_value[attacker_piece_type]/10); >> >>will do the trick. Supossing PAWN_VALUE = 100 >>I'm doing this, because i need bigger diferences between capture values because >>i use piece square table as a (small )factor to order captures. Is it wrong to >>use piece square tables on ordering captures? > >Sounds like a very good idea to me. Capturing a well placed piece with >a badly placed one should on average be better than the reverse. > Every time I have messed around with using psqts to order moves I've found that my trees get bigger. I read on Ed's Rebel page that they work well for him, though. Does anyone here have similar good luck using psqt in move ordering? Scott
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