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Subject: Re: Engines valutation question

Author: Uri Blass

Date: 04:20:02 08/03/04

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On August 03, 2004 at 07:10:59, morphy wrote:

>On August 03, 2004 at 06:42:02, Uri Blass wrote:
>
>>On August 03, 2004 at 06:08:16, morphy wrote:
>>
>>>On August 03, 2004 at 05:48:15, Gerd Isenberg wrote:
>>>
>>>>On August 03, 2004 at 04:54:11, morphy wrote:
>>>>
>>>>>Why the valutation is always referred to the material advantage (where a pawn in
>>>>>more is the unit) and we can't have a valutation in tems of percentage of
>>>>>probability for winning and drawing?
>>>>
>>>>Maybe you find some answers at R. Scharnagl's SMIRF sites:
>>>>
>>>>http://www.chessbox.de/Compu/schachwert1_e.html
>>>>and following.
>>>
>>>Thank you very much, I'm analyzing the site...
>>>I don't understand the Reply by Uri Blass, I'm not an expert programmer but i
>>>want begin to understand some principles and I asked some doubt to you.
>>
>>The point is that it is more easy to have evaluation in pawns then in
>>probabilities.
>>
>>It is hard to evaluate probabilities based on the position(espacially in the
>>middle game).
>>
>>material is more easy and later if you want to consider probability you can give
>>bonus for simplification of the position and to evaluate material advantage as
>>worth more when there is less pieces.
>>
>>I agree that probabilities in theory are better but practically it is harder to
>>write code that only deals with probabilities.
>>
>>Uri
>
>I believe that for approach a valutation in terms of probabilities intestead of
>bonus and/or material advantage, simlpy by ratio of White's advantages with
>Black's, instead than difference of them. Why not any ratio?

It is not so simple

pawn advantage is often a draw when there are almost no pawns in the board

Here is an example:
[D]2kr4/8/8/8/8/8/7P/2KR4 w - - 0 1

More pawns may help the side with pawn advantage so I think that dividing is not
a good idea.

Uri



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