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Subject: Re: in some cases humans are much better in tactics than computers

Author: Uri Blass

Date: 06:47:23 08/07/04

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On August 07, 2004 at 08:51:51, Thomas Lagershausen wrote:

>[D]3r2rk/3n1pp1/2p1b2p/3q3P/pp1PNQ2/2P2P2/PP6/KB4RR w - - 0 29
>
>In this speedchessgame in round two of the fide-wcc 2004 the IM Neelotpal
>(2457)found with 29.Rg1-g6 !! with the thread to sacrifice the rook on h6 the
>strongest move to show that white is not(!) worse in this position.
>
>I bet that every computer of the world wouldn´t have found this in a compareable
>time.
>
>So this is a lesson in tactics where computers can learn form human players.
>
>Do you agree?
>
>TL


No

I suspect that the human gambled about 29.Rg6 without checking all the
possibilities with the idea that if he cannot find a defence for black by some
selective lines that he analyzed then the opponent will probably also not find
it even if the sacrifice is not correct.

In this case the sacrifice seems to be correct but there are a lot of cases when
humans sacrifice wrong sacrifices for the same reason.

I also will never bet that no computer in the world can find it in comperable
time(it is easy to say that no program can find something and proving it is
clearly impossible task when you do not have all the private programs to check).

I do not have chess system tal but I will be surprised if no program can find
it.


Some possible line based on Ruffian's suggestion is  the following line and I
guess that most programs need time even only to find 4.Rh7 with a positive
score:

[Event "?"]
[Site "?"]
[Date "?"]
[Round "-"]
[White "?"]
[Black "?"]
[Result "*"]
[FEN "3r2rk/3n1pp1/2p1b2p/3q3P/pp1PNQ2/2P2P2/PP6/KB4RR w - - 0 1"]
[SetUp "1"]

{--------------
. . . r . . r k
. . . n . p p .
. . p . b . . p
. . . q . . . P
p p . P N Q . .
. . P . . P . .
P P . . . . . .
K B . . . . R R
white to play
--------------}
1. Rg6 fxg6 2. hxg6 Rge8 3. Rxh6+ Kg8 4. Rh7 Bf5 5. Qh4 Bxg6 6. c4 Bxh7 7.
cxd5
*
Uri



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