Author: Tord Romstad
Date: 09:01:29 08/10/04
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On August 10, 2004 at 10:32:27, Anthony Cozzie wrote: >I am thinking about switching Zappa from C to C++, primarily to make it simpler >and easier to update. I don't think it would take that long (it could be done >incrementally), and the code would be somewhat cleaner. > >Some of it is just a matter of taste: do you prefer > >int move; > >#define m_f_loc(A) ((A) & 0xFF) >... > >or > >class move { > private: > int move; > > public: > inline int m_f_loc(void) { return move & 0xFF; } >} > >I am fairly sure these will generate the same assembly. They probably would. I prefer the plain C version, though. Chess programs are typically rather small and simple programs, written by a single person rather than a big team. In other words, it they are precisely the kind of programs where the advantages of OOP aren't really very important. There are probably cases in a chess program where using classes would be slightly more convenient or elegant, but I think the difference is not big enough to matter much in practice. Sticking to ANSI C ensures that the program is more easily portable to a wide range of platforms (C compilers are still more widespread than C++ compilers, I think), which, at least to me, is more important than the very minor advantages switching to C++ would buy me. Tord
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