Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Making a Program More Aggressive

Author: Dan Honeycutt

Date: 10:23:34 08/15/04

Go up one level in this thread


On August 15, 2004 at 12:33:47, Stuart Cracraft wrote:

>On August 15, 2004 at 10:42:46, Dan Honeycutt wrote:
>
>>On August 15, 2004 at 10:25:43, Stuart Cracraft wrote:
>>
>>>So what makes a program more aggressive?
>>>
>>>Better king safety?
>>>
>>>Points for control or occupation of square near the enemy king?
>>>
>>>I've tried obvious things and never been satisfied with the
>>>aggression-level.
>>
>>Asymmetrical king safety.  Program needs to not mind moving a piece which
>>shelters it's own king to a position that menaces the enemy king.
>>
>>Dan H.
>
>This morning I bumped up the tropism rewards significantly and shored
>up when they kick in (after opening (defined as 30% or more of the material
>traded off, or after that side developed or after that side castled). The next
>game I played I was crushed in <20 moves with a kingside attack.


I know that feeling well.  My first feeble attempt at king safety was just some
pawn shelter.  Against agressive programs like Phalanx those <20 move losses
were routine.  When I implemented Ed's approach that put a halt to those.  I
still lose, but not in such a rapid spectacular fashion.

Dan H.

>
>Since I do not have attack tables, I use pcsq (poor man's attack) as
>it does ultimately reward having a piece on square but one ply later.
>
>Some day I will go to evaluation and attack tables, probably bitboard it
>all, but for now I have fun without the pain.
>
>Stuart



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.