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Subject: Re: Making a Program More Aggressive

Author: Stuart Cracraft

Date: 14:58:43 08/17/04

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On August 16, 2004 at 16:15:34, William H Rogers wrote:

>On August 15, 2004 at 11:31:11, Stuart Cracraft wrote:
>
>>
>>I do have a tropism factor to get queens, rooks, and knights to
>>minimize the distance to the enemy king. Perhaps something is wrong
>>with them. I don't use attack tables in evaluation since my program
>>has none. I'll have to revamp the whole program some day to add
>>them incrementally but haven't found a good paradigm yet Even bitboard.
>>I liked the thing that Atkin/Slate did with incremental updates
>>in their makemove/unmakemove.
>
>Try making the tropism much larger, ie more points for closeness to the enemy
>king. The larger the number the more agressive the program becomes. To large and
>it might just make stupid mistakes.
>Bill

I bumped them up by a factor of 3. The approximate amount now for an
attack near the enemy king is equal to about what a good piece placement
is, so I don't think there will be a blowup.

In all the games I've played with it since, it's dusted me in under 30
moves.

Stuart



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