Author: David Dahlem
Date: 08:20:23 08/30/04
Go up one level in this thread
On August 30, 2004 at 11:10:24, David Dahlem wrote: >On August 30, 2004 at 11:00:12, Robert Hyatt wrote: > >>On August 30, 2004 at 10:42:34, Rick Bischoff wrote: >> >>>Hello all, >>> >>>I currently use the MVV/LVA technique in my queiscent search and am not really >>>happy with the bloat (it's running on my G4 now and getting some good NPS, but >>>the depth isn't all that great due to aforementioned bloat) so I was wondering >>>if anyone would be kind of enough to explain the principles behind SEE to me? >>> >>>i.e., how do you determine the correct capture order? What do you do with bad >>>captures? Do you just give them a really low score or do you just exlude them >>>completely from the search move list? >> >> >>See is a series of captures on a _single_ square. Just like you would do, your >>program should always use the smallest possible piece next, when making a >>capture. > >"always"? Are there not some situations where capturing with a larger (checking) >piece would force a recapture, while a smaller piece would not, which would be >advantageous? > >Dave Or suppose capturing with a larger piece pinned the opponents Queen, while capturing with a smaller piece did not? Isn't this an exception to your "always" rule? Dave > >You minumax the result to see if the capture on that square wins, >>breaks even, or loses material.
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