Author: Robert Hyatt
Date: 12:30:07 08/30/04
Go up one level in this thread
On August 30, 2004 at 13:56:57, David Dahlem wrote: >On August 30, 2004 at 13:50:02, Robert Hyatt wrote: > >>On August 30, 2004 at 11:10:24, David Dahlem wrote: >> >>>On August 30, 2004 at 11:00:12, Robert Hyatt wrote: >>> >>>>On August 30, 2004 at 10:42:34, Rick Bischoff wrote: >>>> >>>>>Hello all, >>>>> >>>>>I currently use the MVV/LVA technique in my queiscent search and am not really >>>>>happy with the bloat (it's running on my G4 now and getting some good NPS, but >>>>>the depth isn't all that great due to aforementioned bloat) so I was wondering >>>>>if anyone would be kind of enough to explain the principles behind SEE to me? >>>>> >>>>>i.e., how do you determine the correct capture order? What do you do with bad >>>>>captures? Do you just give them a really low score or do you just exlude them >>>>>completely from the search move list? >>>> >>>> >>>>See is a series of captures on a _single_ square. Just like you would do, your >>>>program should always use the smallest possible piece next, when making a >>>>capture. >>> >>>"always"? Are there not some situations where capturing with a larger (checking) >>>piece would force a recapture, while a smaller piece would not, which would be >>>advantageous? >>> >>>Dave >> >>Not in SEE. There is no concept of "checks" in any SEE implementation I have >>done or seen. >> >>SEE (static exchange evaluator) really is "dumb" in that regard. :) > >My point, the way i read your statement, "Just like you would do, your program >should always use the smallest possible piece next, when making a capture.", is >that you seem to be saying this is an "always" unchangeable chess rule, whether >for humans or engines. :-) > >Dave I was saying it in the context of SEE. There I do _always_ use the smallest piece next... > >> >>> >>>You minumax the result to see if the capture on that square wins, >>>>breaks even, or loses material.
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