Author: David Dahlem
Date: 12:36:13 08/30/04
Go up one level in this thread
On August 30, 2004 at 15:30:07, Robert Hyatt wrote: >On August 30, 2004 at 13:56:57, David Dahlem wrote: > >>On August 30, 2004 at 13:50:02, Robert Hyatt wrote: >> >>>On August 30, 2004 at 11:10:24, David Dahlem wrote: >>> >>>>On August 30, 2004 at 11:00:12, Robert Hyatt wrote: >>>> >>>>>On August 30, 2004 at 10:42:34, Rick Bischoff wrote: >>>>> >>>>>>Hello all, >>>>>> >>>>>>I currently use the MVV/LVA technique in my queiscent search and am not really >>>>>>happy with the bloat (it's running on my G4 now and getting some good NPS, but >>>>>>the depth isn't all that great due to aforementioned bloat) so I was wondering >>>>>>if anyone would be kind of enough to explain the principles behind SEE to me? >>>>>> >>>>>>i.e., how do you determine the correct capture order? What do you do with bad >>>>>>captures? Do you just give them a really low score or do you just exlude them >>>>>>completely from the search move list? >>>>> >>>>> >>>>>See is a series of captures on a _single_ square. Just like you would do, your >>>>>program should always use the smallest possible piece next, when making a >>>>>capture. >>>> >>>>"always"? Are there not some situations where capturing with a larger (checking) >>>>piece would force a recapture, while a smaller piece would not, which would be >>>>advantageous? >>>> >>>>Dave >>> >>>Not in SEE. There is no concept of "checks" in any SEE implementation I have >>>done or seen. >>> >>>SEE (static exchange evaluator) really is "dumb" in that regard. :) >> >>My point, the way i read your statement, "Just like you would do, your program >>should always use the smallest possible piece next, when making a capture.", is >>that you seem to be saying this is an "always" unchangeable chess rule, whether >>for humans or engines. :-) >> >>Dave > >I was saying it in the context of SEE. There I do _always_ use the smallest >piece next... Ok, but "Just like you would do" has nothing to do with SEE, that's what drew my attention... Dave > > > >> >>> >>>> >>>>You minumax the result to see if the capture on that square wins, >>>>>breaks even, or loses material.
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