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Subject: Re: SEE and pin detection

Author: Richard Pijl

Date: 01:50:27 08/31/04

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On August 30, 2004 at 14:03:49, Dan Honeycutt wrote:

>In spite of Dr. Hyatt's admonishment that this was a loser in Crafty, I'm bent
>on trying it.  Since I do legal move generation I can do the pins for half price
>- I either have or can use the pin data for one side in conjunction with
>generating moves.  I just finished the routine.  My NPS dropped by just over 4%
>on bench test psitions.  I've just started testing an hope to have some
>indication if pin detection is a win, lose or draw in a few days.
>
>One aside - the pin detection is not always more accurate (or mine isn't).  In
>the following position for the move Nxg5 the no-pin SEE correctly returns +1
>where the pin-detection SEE comes back with -2.
>
>[D] 7k/4q3/8/6p1/4N3/5N2/8/4K3 w - -
>
>Fixing this would require keeping track if the pinning piece enters the
>exchange, which I'm afraid would bee too expensive.

I'm feeding both pinned and pinning pieces as a bitboard to my SEE routine.
Whenever a pinning piece enters the exchange (easy check with bitboards) I'm
examining whether the pinning piece releases a pin, or that another piece
becomes the pinning piece.
Of course, there are positions where this misevaluates as well, but generally it
gives a better value.
The penalty for taking pins into account in the SEE is not that big when you're
already have those bitmasks available for evaluation purposes.
I only use the pin-aware SEE in Qsearch as I don't have the pinned/pinning
bitmasks available in inner nodes (something to try I guess, e.g. to use the
pin/pinning data also in moveordering).

Richard.



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