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Subject: Re: Hydra node speed from CSS forum

Author: Sandro Necchi

Date: 09:59:30 08/31/04

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On August 31, 2004 at 08:05:06, Uri Blass wrote:

>On August 31, 2004 at 07:58:11, Uri Blass wrote:
>
>>On August 31, 2004 at 01:50:55, Sandro Necchi wrote:
>>
>>>On August 30, 2004 at 23:43:12, Robert Hyatt wrote:
>>>
>>>>On August 30, 2004 at 21:57:13, Anthony Cozzie wrote:
>>>>
>>>>>On August 30, 2004 at 16:59:37, Robert Hyatt wrote:
>>>>>
>>>>>>On August 30, 2004 at 16:23:25, Anthony Cozzie wrote:
>>>>>>
>>>>>>>On August 30, 2004 at 15:33:19, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On August 30, 2004 at 14:51:01, Uri Blass wrote:
>>>>>>>>
>>>>>>>>>On August 30, 2004 at 13:51:48, Robert Hyatt wrote:
>>>>>>>>>
>>>>>>>>>>On August 30, 2004 at 12:24:54, Volker Böhm wrote:
>>>>>>>>>>
>>>>>>>>>>>On August 30, 2004 at 10:02:54, Robert Hyatt wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On August 30, 2004 at 08:30:34, Kurt Utzinger wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>On August 30, 2004 at 08:12:52, Jouni Uski wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>Eine FPGA-Karte untersucht momentan ca. 3 Millionen Positionen/Sekunde. 16
>>>>>>>>>>>>>>Karten machen daher theoretisch 48 MPos/sec. (Donninger)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>Jouni
>>>>>>>>>>>>>
>>>>>>>>>>>>>      If Hydra made 48 Mpos/sec this again proves (in comparison
>>>>>>>>>>>>>      with the 2 Mpos/sec on Quad-Opteron server with 4 CPU's of
>>>>>>>>>>>>>      Shredder) that the number of pos/sec can't be taken as a
>>>>>>>>>>>>>      reliable value for the goodness of a chess program. It's
>>>>>>>>>>>>>      of course simply impossible to compare apples and organes.
>>>>>>>>>>>>>      Kurt [http://www.utzingerk.com]
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>Don't forget that Hydra ripped Shredder's head off.  So the NPS _might_ be
>>>>>>>>>>>>significant here...
>>>>>>>>>>>
>>>>>>>>>>>Didn´t I´ve heard you saying that 10 games are not enough to draw a
>>>>>>>>>>>statistically significant conclusion on the playing strength?
>>>>>>>>>>>
>>>>>>>>>>>Greetings Volker
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>With two _close_ opponents, correct.  But if one is seriously stronger, as hydra
>>>>>>>>>>appeared to be, 10 games is plenty.
>>>>>>>>>
>>>>>>>>>We do not know if hydra is seriously stronger.
>>>>>>>>
>>>>>>>>We have a pretty good clue that it is.  It is over 10x faster, potentially, than
>>>>>>>>other programs.
>>>>>>>>
>>>>>>>>1. I first assume that the programmer / designer is no dummy.
>>>>>>>>
>>>>>>>>2.  all else being "equal" 10x faster is a _serious_ advantage.
>>>>>>>>
>>>>>>>>3.  the above two points translate into a signficant strength advantage.
>>>>>>>>
>>>>>>>>
>>>>>>>>>
>>>>>>>>>You cannot start by assuming that hydra is significantly stronger when this is
>>>>>>>>>the question.
>>>>>>>>
>>>>>>>>With evidence, you can.  IE I can certainly assume that Crafty on an 8-way
>>>>>>>>opteron is significantly stronger than Crafty on my dual xeon.
>>>>>>>>
>>>>>>>>
>>>>>>>>>
>>>>>>>>>If you see 10-0 you can say based on the result that Hydra is significantly
>>>>>>>>>stronger but when you see 5.5-2.5 you cannot claim it based on the result and
>>>>>>>>>you only can say that you do not know if it is significantly stronger based on
>>>>>>>>>the result.
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>If you only look at the results, maybe or maybe not.  But I watched many of the
>>>>>>>>games with Crafty analyzing.  That tells you even more.
>>>>>>>
>>>>>>>Hydra is unquestionably very strong, but lets not forget that Shredder lost the
>>>>>>>first two games out of book.
>>>>>>>
>>>>>>>anthony
>>>>>>
>>>>>>
>>>>>>Depends also on the definition of "lost".  IE it didn't come out of book at -4
>>>>>>or something.  It just got rolled in kingside attacks because of castle-opposite
>>>>>>issues that Hydra seemed to play better.  Of course the stronger side often does
>>>>>>play such positions better. :)
>>>>>
>>>>>Of course Hydra is very strong.  Its just that I am not willing to throw in the
>>>>>towel on Shredder and declare Hydra the new WCCC just yet ;)
>>>>>
>>>>>anthony
>>>>
>>>>
>>>>With any luck, we'll see how strong they are at the next WCCC next Summer...
>>>
>>>Yes, hower there are things that people watching the games do not know and that
>>>would make superficial conclusions:
>>>
>>>1. The first 2 games where book lost. These variations where weak and we played
>>>them before, so they knew it and could wait us on them. After the book Hydra
>>>played well, but Shredder had no chance at all.
>>
>>Can shredder beat itself from the same variation?

Well, I do not think I can test 1,000,000 variations at long time controls.

>>
>>If it cannot do it then hydra was stronger and if it could do it then it seems
>>that your preperation was bad because you could discover that the lines were bad
>>by testing shredder against shredder.

Yes, this is what happened,

>
>In another thought it is not so clear even if Shredder cannot find the good
>moves of hydra in the first games because if they prepared based on previous
>games of shredder they could prepare games when hydra beat Shredder8.

Correct.

>
>It is clear that hydra had the advantage of being unknown.

Yes, but we have helped them as well...well, there are many ways to learn...
>
>Uri

Sandro




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