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Subject: Re: Hydra node speed from CSS forum

Author: Robert Hyatt

Date: 10:24:46 08/31/04

Go up one level in this thread


On August 31, 2004 at 12:59:30, Sandro Necchi wrote:

>On August 31, 2004 at 08:05:06, Uri Blass wrote:
>
>>On August 31, 2004 at 07:58:11, Uri Blass wrote:
>>
>>>On August 31, 2004 at 01:50:55, Sandro Necchi wrote:
>>>
>>>>On August 30, 2004 at 23:43:12, Robert Hyatt wrote:
>>>>
>>>>>On August 30, 2004 at 21:57:13, Anthony Cozzie wrote:
>>>>>
>>>>>>On August 30, 2004 at 16:59:37, Robert Hyatt wrote:
>>>>>>
>>>>>>>On August 30, 2004 at 16:23:25, Anthony Cozzie wrote:
>>>>>>>
>>>>>>>>On August 30, 2004 at 15:33:19, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>>On August 30, 2004 at 14:51:01, Uri Blass wrote:
>>>>>>>>>
>>>>>>>>>>On August 30, 2004 at 13:51:48, Robert Hyatt wrote:
>>>>>>>>>>
>>>>>>>>>>>On August 30, 2004 at 12:24:54, Volker Böhm wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On August 30, 2004 at 10:02:54, Robert Hyatt wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>On August 30, 2004 at 08:30:34, Kurt Utzinger wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>On August 30, 2004 at 08:12:52, Jouni Uski wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>Eine FPGA-Karte untersucht momentan ca. 3 Millionen Positionen/Sekunde. 16
>>>>>>>>>>>>>>>Karten machen daher theoretisch 48 MPos/sec. (Donninger)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>Jouni
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      If Hydra made 48 Mpos/sec this again proves (in comparison
>>>>>>>>>>>>>>      with the 2 Mpos/sec on Quad-Opteron server with 4 CPU's of
>>>>>>>>>>>>>>      Shredder) that the number of pos/sec can't be taken as a
>>>>>>>>>>>>>>      reliable value for the goodness of a chess program. It's
>>>>>>>>>>>>>>      of course simply impossible to compare apples and organes.
>>>>>>>>>>>>>>      Kurt [http://www.utzingerk.com]
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>Don't forget that Hydra ripped Shredder's head off.  So the NPS _might_ be
>>>>>>>>>>>>>significant here...
>>>>>>>>>>>>
>>>>>>>>>>>>Didn´t I´ve heard you saying that 10 games are not enough to draw a
>>>>>>>>>>>>statistically significant conclusion on the playing strength?
>>>>>>>>>>>>
>>>>>>>>>>>>Greetings Volker
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>With two _close_ opponents, correct.  But if one is seriously stronger, as hydra
>>>>>>>>>>>appeared to be, 10 games is plenty.
>>>>>>>>>>
>>>>>>>>>>We do not know if hydra is seriously stronger.
>>>>>>>>>
>>>>>>>>>We have a pretty good clue that it is.  It is over 10x faster, potentially, than
>>>>>>>>>other programs.
>>>>>>>>>
>>>>>>>>>1. I first assume that the programmer / designer is no dummy.
>>>>>>>>>
>>>>>>>>>2.  all else being "equal" 10x faster is a _serious_ advantage.
>>>>>>>>>
>>>>>>>>>3.  the above two points translate into a signficant strength advantage.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>You cannot start by assuming that hydra is significantly stronger when this is
>>>>>>>>>>the question.
>>>>>>>>>
>>>>>>>>>With evidence, you can.  IE I can certainly assume that Crafty on an 8-way
>>>>>>>>>opteron is significantly stronger than Crafty on my dual xeon.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>If you see 10-0 you can say based on the result that Hydra is significantly
>>>>>>>>>>stronger but when you see 5.5-2.5 you cannot claim it based on the result and
>>>>>>>>>>you only can say that you do not know if it is significantly stronger based on
>>>>>>>>>>the result.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>If you only look at the results, maybe or maybe not.  But I watched many of the
>>>>>>>>>games with Crafty analyzing.  That tells you even more.
>>>>>>>>
>>>>>>>>Hydra is unquestionably very strong, but lets not forget that Shredder lost the
>>>>>>>>first two games out of book.
>>>>>>>>
>>>>>>>>anthony
>>>>>>>
>>>>>>>
>>>>>>>Depends also on the definition of "lost".  IE it didn't come out of book at -4
>>>>>>>or something.  It just got rolled in kingside attacks because of castle-opposite
>>>>>>>issues that Hydra seemed to play better.  Of course the stronger side often does
>>>>>>>play such positions better. :)
>>>>>>
>>>>>>Of course Hydra is very strong.  Its just that I am not willing to throw in the
>>>>>>towel on Shredder and declare Hydra the new WCCC just yet ;)
>>>>>>
>>>>>>anthony
>>>>>
>>>>>
>>>>>With any luck, we'll see how strong they are at the next WCCC next Summer...
>>>>
>>>>Yes, hower there are things that people watching the games do not know and that
>>>>would make superficial conclusions:
>>>>
>>>>1. The first 2 games where book lost. These variations where weak and we played
>>>>them before, so they knew it and could wait us on them. After the book Hydra
>>>>played well, but Shredder had no chance at all.
>>>
>>>Can shredder beat itself from the same variation?
>
>Well, I do not think I can test 1,000,000 variations at long time controls.
>
>>>
>>>If it cannot do it then hydra was stronger and if it could do it then it seems
>>>that your preperation was bad because you could discover that the lines were bad
>>>by testing shredder against shredder.
>
>Yes, this is what happened,
>
>>
>>In another thought it is not so clear even if Shredder cannot find the good
>>moves of hydra in the first games because if they prepared based on previous
>>games of shredder they could prepare games when hydra beat Shredder8.
>
>Correct.
>
>>
>>It is clear that hydra had the advantage of being unknown.
>
>Yes, but we have helped them as well...well, there are many ways to learn...
>>
>>Uri
>
>Sandro

That is one reason I say there is _never_ any certainty when we talk about
computer vs computer chess matches. :)

Or, that the only thing that is certain is that the result is uncertain. :)



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