Author: Sune Fischer
Date: 01:05:38 09/18/04
I decided to try out the triangular PV thing Bob speaks so highly of, to see if it improves move ordering... I was careful to terminate the PV on all exact scores - of course. Still I was getting illegal moves in the PV. It turned out to be a hash/nullmove problem. See, in the hash I adjust the window down on UPPER bounds, ie. something like: if (flag==UPPER && score<beta) beta = score; The idea is that if we know the score is in the interval [x,y] then there is no reason to search with a window of [x,y+z]. It's a common trick I believe. Unfortunately, the search will occasionally fail high on the new beta, in my case it was a nullmove that failed-high. That's clearly contradictive with what the hash just told us so it doesn't actually make any sense, but apparently it happens anyway (instability?). Now the score at the previous node might be an exact value (or a fail high later on), and the PV will now be concatenated from an old search branch. I can't see that I am doing anything wrong. Perhaps adjusting beta is just not a good idea? -S.
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