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Subject: Re: Root move ordering - an experiment

Author: Robert Hyatt

Date: 12:31:17 10/02/04

Go up one level in this thread


On October 02, 2004 at 10:29:33, Stuart Cracraft wrote:

>On October 01, 2004 at 21:51:55, Robert Hyatt wrote:
>
>>On October 01, 2004 at 19:40:18, Stuart Cracraft wrote:
>>
>>>On October 01, 2004 at 00:04:03, Robert Hyatt wrote:
>>>
>>>>On September 29, 2004 at 19:50:15, Stuart Cracraft wrote:
>>>>
>>>>>On September 29, 2004 at 17:47:27, martin fierz wrote:
>>>>>
>>>>>>On September 29, 2004 at 13:44:50, Stuart Cracraft wrote:
>>>>>>
>>>>>>>On September 29, 2004 at 08:22:38, martin fierz wrote:
>>>>>>>
>>>>>>>>On September 28, 2004 at 23:49:01, Stuart Cracraft wrote:
>>>>>>>>
>>>>>>>>>On September 28, 2004 at 16:29:29, martin fierz wrote:
>>>>>>>>>
>>>>>>>>>>On September 28, 2004 at 13:43:48, Stuart Cracraft wrote:
>>>>>>>>>>
>>>>>>>>>>>On September 28, 2004 at 08:44:04, martin fierz wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On September 28, 2004 at 08:19:15, Stuart Cracraft wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>On September 28, 2004 at 02:14:51, martin fierz wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>On September 27, 2004 at 23:45:54, Stuart Cracraft wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>I experimented with reordering root ply at iterative depth iply >  1
>>>>>>>>>>>>>>>where 1 is the root ply, with the results of iply-1 sorted by the
>>>>>>>>>>>>>>>total nodes of quiescence and main search defined as the # of entries
>>>>>>>>>>>>>>>for each of those subroutines.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>I didn't sort at root node on the first sort by quiescence but instead
>>>>>>>>>>>>>>>by my normal scheme though I tried quiescence and it was worse. I felt
>>>>>>>>>>>>>>>this gave a better chance to the above method.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>I sorted moves at the root ply for iply > 1 in the following way
>>>>>>>>>>>>>>>for 7 different parts to the experiment.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>   sort by normal method (history heuristic, mvv/lva, see, etc.
>>>>>>>>>>>>>>>   sort exactly by subtree node count, nothing else
>>>>>>>>>>>>>>>   sort by subtree node count added to normal score (hh, mvv/lva, see, etc.)
>>>>>>>>>>>>>>>   same as previous but node count x 10 before addition
>>>>>>>>>>>>>>>   same as previous but node count x 100 before addition
>>>>>>>>>>>>>>>   same as previous but node count x 1000 before addition
>>>>>>>>>>>>>>>   same as previous but node count x 10000 before addition
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>The results, measured by # right on Win-at-Chess varied from
>>>>>>>>>>>>>>>250 for the first in the list above to 234 for the last.
>>>>>>>>>>>>>>>Most bunched up between 244-247 except the first was 250,
>>>>>>>>>>>>>>>my current best on WAC with handtuning everything.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>For me, I'm convinced that this style of sorting root ply is
>>>>>>>>>>>>>>>slightly less good for my short searches compared to what I am using:
>>>>>>>>>>>>>>>a combination of history, heuristic, see(), and centrality with
>>>>>>>>>>>>>>>various bonuses, about a half page of code sprinkled about.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>The advantage  of sorting root node by subtree is the simplicity.
>>>>>>>>>>>>>>>It eliminates about a half a page of code and introduces
>>>>>>>>>>>>>>>about a quarter page of code for only slightly lesser results
>>>>>>>>>>>>>>>(within 1-2% of my current result) so that is good.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>Still I think I'll leave it #ifdefed out for now and use it as
>>>>>>>>>>>>>>>a baseline that is only improvable upon with handtuning of my
>>>>>>>>>>>>>>>current methods and others to be discovered.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>Stuart
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>...as ed schröder said to me: "terrible testing". he was right, of course.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>cheers
>>>>>>>>>>>>>>  martin
>>>>>>>>>>>>>
>>>>>>>>>>>>>Each to his own.
>>>>>>>>>>>>
>>>>>>>>>>>>if you get free advice from one of the world's best computer chess programmers
>>>>>>>>>>>>it is a good idea to use it. there's not much point writing tons of posts here
>>>>>>>>>>>>asking for advice if you don't listen....
>>>>>>>>>>>>
>>>>>>>>>>>>cheers
>>>>>>>>>>>>  martin
>>>>>>>>>>>
>>>>>>>>>>>Well, condemnations aside, without specific feedback beyond "Oh that's just
>>>>>>>>>>>bad" (I can get that at work from the boss or from relatives) -- I don't
>>>>>>>>>>>respond well to that kind of input. It is non-constructive.
>>>>>>>>>>
>>>>>>>>>>my post was meant very constructively :-)
>>>>>>>>>>i just posted something about root move ordering a day or two ago, and ed
>>>>>>>>>>schröder answered "terrible testing" with a short explanation of why. i expected
>>>>>>>>>>you had read that thread, and knew what i meant. if not, read it now!
>>>>>>>>>>
>>>>>>>>>>cheers
>>>>>>>>>>  martin
>>>>>>>>>>
>>>>>>>>>>PS: if you are not in the habit of reading posts of some particular persons
>>>>>>>>>>(like ed, bob etc) on this board, you should get into that too! other people
>>>>>>>>>>have something to say too of course, but we do have some
>>>>>>>>>>world-class-chess-programmers here and i try to read everything they write...
>>>>>>>>>
>>>>>>>>>Believe me: I read every character, every sentence, every word, every
>>>>>>>>>comma, every dot of Ed S. and Bob H.
>>>>>>>>
>>>>>>>>good - then i hope you also remember what ed had to say about a similar
>>>>>>>>experiment of mine!
>>>>>>>>
>>>>>>>>cheers
>>>>>>>>  martin
>>>>>>>
>>>>>>>Refresh me -- I already spent too much time at this forum!!!!
>>>>>>
>>>>>>sure: "terrible testing" :-)
>>>>>>
>>>>>>seriously: i changed my root move ordering and reported results in a) 2x40 games
>>>>>>against other engines and b) in ECMGCP testsuite. ed made the statement i quoted
>>>>>>above.
>>>>>>
>>>>>>he says: if you only change move ordering, you should keep a testset handy which
>>>>>>you search to fixed depth, and where you can compare how move ordering affects
>>>>>>the node count on your test set. best not to compare total nodes, because one
>>>>>>bad position can skew your results, take e.g. #of positions with less nodes vs
>>>>>>#of positions with more nodes; or take the geometric mean over the test set of
>>>>>>newnodes/oldnodes.
>>>>>>
>>>>>>this is much a better test of move ordering, because it does not rely on your
>>>>>>engine accidentally finding or not finding a certain move.
>>>>>>
>>>>>>that is what ed says, and i believe he is right :-)
>>>>>>
>>>>>>hmm, i could have written this to start with and spared us a lot of
>>>>>>ping-pong-posts ;-)
>>>>>>
>>>>>>cheers
>>>>>>  martin
>>>>>
>>>>>Yes -- I remember Ed's comments -- I plan to implement it. Another
>>>>>one is Bob's idea to complete 1 ply searches but let the current ply
>>>>>finish before returning.
>>>>>
>>>>>Good stuff.
>>>>>
>>>>>Stuart
>>>>
>>>>
>>>>That will help a lot, but it won't cure the problem as Martin pointed out.  You
>>>>still have enough timing variance to barely start the next iteration one time
>>>>but not the next, which will make the results incomparable...
>>>>
>>>>But if you are making decisions that affect the _size_ of the tree (ie different
>>>>root move ordering, or search extensions) then you have to actually _measure_
>>>>the size of the tree, not something else.  Using a timed search is measuring
>>>>something else entirely, not the thing directly influenced by your changes...
>>>
>>>Absolutely -- but I think either that or bumping up from 1 second per
>>>move to a few seconds per move, or simply buying the fastest machine
>>>out there now would do take care of the concerns.
>>
>>
>>You must have a reproducible methodology for testing basic changes, or else this
>>is a hopeless endeavor.  The only way for reproducibility is to search to a
>>fixed depth, when you are making changes whose sole purpose is to shrink the
>>tree and therefore the search time...  That is what you are missing.
>>"reproducibility".  And without it, improvements are going to be _very_
>>difficult to come by and validate.
>
>Tree size is not the only measure . The reason I say that is that my
>recent change to not do check-evasions extensions but instead to do
>check-giving extensions *increased* my search tree for WAC from 60M
>nodes to 80M nodes but at the same time nicely increased my result.


Something is _terribly_ wrong with your testing.  if you search for 1 sec/move,
and suddenly search 33% _more_ nodes, that must mean that suddenly your search
speed (NPS) is _also_ 33% faster?

No way to search to fixed 1 sec/position, increase the total nodes searched by
33%, without getting a lot faster in your search.

As I said, _something_ doesn't jive...


>
>Had I eliminated changes based on tree size, I wouldn't have gotten
>this new-sytle program. It has to be a variety of measures.
>
>Stuart



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