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Subject: Re: Latest Carfty Se happenings

Author: Robert Hyatt

Date: 14:22:47 10/06/04

Go up one level in this thread


On October 06, 2004 at 15:41:18, Peter Berger wrote:

>On October 06, 2004 at 15:25:16, Peter Skinner wrote:
>
>>I think the main reason for that is flawed testing, testing on 1 pc with ponder
>>on....
>>
>>Most people do not use the correct books, proper rc file settings, and well just
>>about anything else that can go wrong.
>
>Quite irrelevant, as there is little reason to assume that they changed their
>testing habits recently in a way that would hurt 19.17's performance. Also the
>book discussion has gone a little out of hand recently, if you ask me.
>
>> *   19.16   fix to "Trojan code" to eliminate the time limit exclusion since  *
>> *           many users still have old and slow hardware, and the time limit   *
>> *           was not set correctly when PreEvaluate() was called anyway.  the  *
>> *           code to display fail-high/fail-low information was cleaned up so  *
>> *           that the +1 or +3 now makes sense from the black side where the   *
>> *           score is really going down (good for black) rather than showing   *
>> *           a +3 fail high (when Crafty is black) and the score is really     *
>> *           going to drop (get better for black).  Now the fail-high-fail-low *
>> *           +/- sign is also relative to +=good for white like the scores     *
>> *           have been for years.  adjustments to pawn evaluation terms to     *
>> *           improve the scoring balance.  "new" now terminates parallel       *
>> *           threads (they will be re-started when needed) so that we don't    *
>> *           burn CPU time when not actually playing a game.                   *
>> *                                                                             *
>> *   19.17   changes to pawn evaluation to limit positional scores that could  *
>> *           get a bit out of sane boundaries in some positions.               *
>> *                                                                             *
>> *******************************************************************************
>>
>>Really there is the removal of useless code, and fixs to scoring. That is about
>>it. Nothing significant between the two.
>>
>
>Reads different to me. At least the changes for 19.17 could well be relevant,
>judging only from the text above. Also sometimes there are changes with
>unexpected effects.

That change likely had no affect on most games.  It only changed things in
_very_ awkward positions such as where one side has 6-7 isolated pawns and the
like, which is not going to happen often...


>
>Not that I think this is the case here ( I have no clue and have done no tests
>myself) . I simply made an observation about recently posted results.
>
>Peter



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