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Subject: Re: Latest Carfty Se happenings

Author: Uri Blass

Date: 16:09:21 10/06/04

Go up one level in this thread


On October 06, 2004 at 17:22:47, Robert Hyatt wrote:

>On October 06, 2004 at 15:41:18, Peter Berger wrote:
>
>>On October 06, 2004 at 15:25:16, Peter Skinner wrote:
>>
>>>I think the main reason for that is flawed testing, testing on 1 pc with ponder
>>>on....
>>>
>>>Most people do not use the correct books, proper rc file settings, and well just
>>>about anything else that can go wrong.
>>
>>Quite irrelevant, as there is little reason to assume that they changed their
>>testing habits recently in a way that would hurt 19.17's performance. Also the
>>book discussion has gone a little out of hand recently, if you ask me.
>>
>>> *   19.16   fix to "Trojan code" to eliminate the time limit exclusion since  *
>>> *           many users still have old and slow hardware, and the time limit   *
>>> *           was not set correctly when PreEvaluate() was called anyway.  the  *
>>> *           code to display fail-high/fail-low information was cleaned up so  *
>>> *           that the +1 or +3 now makes sense from the black side where the   *
>>> *           score is really going down (good for black) rather than showing   *
>>> *           a +3 fail high (when Crafty is black) and the score is really     *
>>> *           going to drop (get better for black).  Now the fail-high-fail-low *
>>> *           +/- sign is also relative to +=good for white like the scores     *
>>> *           have been for years.  adjustments to pawn evaluation terms to     *
>>> *           improve the scoring balance.  "new" now terminates parallel       *
>>> *           threads (they will be re-started when needed) so that we don't    *
>>> *           burn CPU time when not actually playing a game.                   *
>>> *                                                                             *
>>> *   19.17   changes to pawn evaluation to limit positional scores that could  *
>>> *           get a bit out of sane boundaries in some positions.               *
>>> *                                                                             *
>>> *******************************************************************************
>>>
>>>Really there is the removal of useless code, and fixs to scoring. That is about
>>>it. Nothing significant between the two.
>>>
>>
>>Reads different to me. At least the changes for 19.17 could well be relevant,
>>judging only from the text above. Also sometimes there are changes with
>>unexpected effects.
>
>That change likely had no affect on most games.  It only changed things in
>_very_ awkward positions such as where one side has 6-7 isolated pawns and the
>like, which is not going to happen often...

I read also in 19.16
adjustments to pawn evaluation terms improve the scoring balance.

Is this another change that has no affect on most games?

Uri



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