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Subject: Re: 3 FACTORS DETERMINE HOW GOOD A CHESS POSITION EVALUATION IS

Author: Graham Laight

Date: 17:58:11 01/11/99

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On January 11, 1999 at 13:57:31, José de Jesús García Ruvalcaba wrote:

>On January 09, 1999 at 05:55:25, Graham Laight wrote:
>
>>As I was sitting eating my breakfast just now, it occured to me that there are
>>basically 3 items that, between them, will influence how close an evaluation of
>>a chess position is to how good that position really is:
>>
>>1. The number of pieces of knowledge the evaluation function can call upon
>>
>>2. The quality of those pieces of knowledge
>>
>>3. The accuracy of selecting the right pieces of knowledge (and their
>>appropriate weightings) for the position at hand
>>
>>
>>Does anybody have any thoughts about this?
>
>I think that different evaluation functions are not comparable by themselves.

Why not?

You take a chess position, and run 2 different evaluation functions against it.

The one that more accurately scores the position is the better evaluation
function.

>Overall program strength is. I mean, you can compare two evaluation functions
>once you have all the other components of the programs fixed; but with a
>different set of other components you can get different results.
>Among the "other components" I can see:
>1. Hardware: processor speed, and amount of memory used for hash tables.
>2. The search algorithm, including extensions.
>3. The opening book.
>4. Endgame tablebases.
>5. The time control.

This is like saying, "You cannot evaluate the engine in a car unless you take
into consideration the door handles and the headlights".

I wanted to discuss the evaluation function of a program on its own - not the
other stuff - important though I agree it is.

Ah well - I have to admit that sometimes it's the door handles that sell the
car.

Graham.

>	I think that the correct "accuracy" of the weightings can dramatically change
>with these factors.



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