Author: ThatsIt
Date: 12:08:34 10/25/04
Go up one level in this thread
On October 25, 2004 at 14:23:54, Ed Schröder wrote: >On October 25, 2004 at 13:40:33, ThatsIt wrote: > >>Hi Ed ! >> >>I understand but the error margin is way too high for a final conclusion. Let me >>explain the problem with fast time controls like these. The average move-time is >>about 5-6 seconds, the decision to go one ply deeper (or not) around 2-3 >>seconds. Now Windows is famous for interrupting your PC every x seconds snooping >>following its own unfathomable ways, doing some maintenance etc. This cost >>processor time eating tenths of seconds just enough to prevent engine X to go to >>the next iteration and so a different game is born because of the randomness of >>Windows. >> >> i understand >> one more hint that blitzmatches only produce scrap >> >> >> so i decide to test further on, now with >> 8min/40moves+8min/40moves+... >> Ruffian 2.10 vs List 5.12 (both UCI) >> 160 games (80 noomen-positions) >> 1 match and after that 3 repetitions >> >>Best G.S. > > >Interesting indeed. You also might want to try to repeat my experiment with >different engines loaded at program start. > Hi Ed ! I've forgotten to tell that i always load crafty (19.13) at first engine. that first was accidental but i've never changed it. Best G.S.
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