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Subject: Re: Adventures with Fritz

Author: ThatsIt

Date: 12:08:34 10/25/04

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On October 25, 2004 at 14:23:54, Ed Schröder wrote:

>On October 25, 2004 at 13:40:33, ThatsIt wrote:
>
>>Hi Ed !
>>
>>I understand but the error margin is way too high for a final conclusion. Let me
>>explain the problem with fast time controls like these. The average move-time is
>>about 5-6 seconds, the decision to go one ply deeper (or not) around 2-3
>>seconds. Now Windows is famous for interrupting your PC every x seconds snooping
>>following its own unfathomable ways, doing some maintenance etc. This cost
>>processor time eating tenths of seconds just enough to prevent engine X to go to
>>the next iteration and so a different game is born because of the randomness of
>>Windows.
>>
>>   i understand
>>   one more hint that blitzmatches only produce scrap
>>
>>
>>   so i decide to test further on, now with
>>   8min/40moves+8min/40moves+...
>>   Ruffian 2.10 vs List 5.12 (both UCI)
>>   160 games (80 noomen-positions)
>>   1 match and after that 3 repetitions
>>
>>Best G.S.
>
>
>Interesting indeed. You also might want to try to repeat my experiment with
>different engines loaded at program start.
>

Hi Ed !

I've forgotten to tell that i always load crafty (19.13) at first engine.
that first was accidental but i've never changed it.

Best G.S.



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