Author: Günther Simon
Date: 11:48:51 10/29/04
Go up one level in this thread
On October 27, 2004 at 10:52:30, Uri Blass wrote:
>On October 27, 2004 at 10:35:35, Daniel Clausen wrote:
>
>>On October 27, 2004 at 10:09:48, Uri Blass wrote:
>>
>>[snip]
>>
>>>Baron got only depth 5 in 41 seconds and it is not the only case(it happened
>>>also at move 19 with 21 seconds).
>>>
>>>I think that maybe it is better if programmers tell their program to refuse to
>>>play if they do not get enough nodes per second when the user may choose the
>>>minimal number of nodes per second based on the speed of his computer.
>>>
>>>I think to make minimal number of nodes per second as a parameter and probably
>>>suggest to set it as 1/2 of the number of nodes per second that the program get
>>>in the opening position.
>>>
>>>In case that the program does not get enough nodes per second it will refuse to
>>>play and report game aborted by insufficient number of nodes.
>>>
>>
>>What are typical reasons for such misbehaviours? Based on the posts here in CCC,
>>these things happen quite frequently.
>
>I think that the reason is that the computer does not give time to the process
>of the engine.
>
>I want the engine to refuse to play if it does not get at least 90% in the cpu
>time and I want also the opponents to do it because I am not interested in
>unfair games.
>
>I have no idea how to detect cpu time by the program(I can do it only by looking
>at the window task manager) and the only idea that I thought about is to use the
>number of nodes to detect situations when it is clear that the engine does not
>get at least 90% cpu time.
>
Hi Uri,
Yace shows CPU usage in its logs and in the WB debugs,
may be you could ask Dieter?
<example:>
735698 <second: 10 12 2996 23441972 u. 23...d4 24.Rae1 dxc3 25.Bxc3 Rxd2 26.Qxd2
Qxc3 27.Qxc3 Rxc3 28.Bb3 Rc5 29.a3 {0}
735698 <second: CPU time 29.8429 s (99.6%)
735698 <second:
735698 <second: move d5d4
735698 >first : time 55675
Guenther
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