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Subject: Re: Email chess/ correspondance chess (engine perfection?!)

Author: Uri Blass

Date: 09:36:04 11/12/04

Go up one level in this thread


On November 12, 2004 at 12:27:09, Clive Munro wrote:

>On November 12, 2004 at 10:49:17, Uri Blass wrote:
>
>>On November 12, 2004 at 09:14:26, Clive Munro wrote:
>>
>>>On November 11, 2004 at 11:57:01, Uri Blass wrote:
>>>
>>>>On November 11, 2004 at 11:34:35, Derek Paquette wrote:
>>>>
>>>>>On November 11, 2004 at 08:17:36, Uri Blass wrote:
>>>>>
>>>>>>On November 11, 2004 at 08:11:03, Uri Blass wrote:
>>>>>>
>>>>>>>On November 11, 2004 at 07:44:01, Andrew Platt wrote:
>>>>>>>
>>>>>>>>On November 11, 2004 at 02:15:20, Derek Paquette wrote:
>>>>>>>>
>>>>>>>>>I play email chess all the time, aswell as blitz games on the net.  I also play
>>>>>>>>>engine matches online and this came across.
>>>>>>>>>
>>>>>>>>>If someone were to play an email game, say a Grandmaster vs Me, and I was to use
>>>>>>>>>a computer, and the return move time was say 5 days a piece.  If I were to keep
>>>>>>>>>Shredder 8 on Infinite analysis for those 5 days per move (say i keep the cpu
>>>>>>>>>very cool and i give it a few hours of break)
>>>>>>>>>
>>>>>>>>>would shredder 8 play a perfect game? or near perfect where the gm would have no
>>>>>>>>>chance without the assistance of another computer?
>>>>>>>>>
>>>>>>>>>I know that the longer the time control the better for the computer but to what
>>>>>>>>>end?
>>>>>>>>>
>>>>>>>>>with 5 days per move, that is 120 hours,(7200min)
>>>>>>>>>using the starting position as a bench mark for depth vs time, (where shredder 8
>>>>>>>>>goes 1 more ply after it doubles its time searching)
>>>>>>>>>
>>>>>>>>>I calculate on my athlon 1700xp that after 5 days shredder 8 would reach
>>>>>>>>>....
>>>>>>>>>
>>>>>>>>>depth 21 in 27 minutes...knowing that...
>>>>>>>>>
>>>>>>>>>depth 22 in 54 min
>>>>>>>>>depth 23 in 108 min
>>>>>>>>>depth 24 in 216 min
>>>>>>>>>depth 25 in 432 min
>>>>>>>>>depth 26 in 864 min
>>>>>>>>>depth 27 in 1728 min
>>>>>>>>>depth 28 in 3456 min
>>>>>>>>>depth 29 in 6912 min
>>>>>>>>>
>>>>>>>>>So basically shredder 8 would reach a ply of 29 in just under 5 days...
>>>>>>>>>could ANY human EVER beat it EVER? without computer assistance?
>>>>>>>>
>>>>>>>>Yes of course a human could beat it EVER. If it's a quiet position, the human
>>>>>>>>could use those 15 moves to significantly improve their position while Shredder
>>>>>>>>flounders around a bit.
>>>>>>>
>>>>>>>Shredder can also use the 15 moves to improve it's position.
>>>>>>>
>>>>>>>>
>>>>>>>>What would work much better, and what I do for post-game analysis of my games,
>>>>>>>>is to let Shredder think for a while and then move, let it think, move and see
>>>>>>>>what happens to the position. Or let it play against itself. I often do that,
>>>>>>>>then find improvements for Shredder, get it to try that out.
>>>>>>>
>>>>>>>Shredder could find a lot of these improvement if you give it more time and it
>>>>>>>can also find improvement that you did not find in that way.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>I can add that 29 plies of shredder does not mean that it can see everything in
>>>>>>the next 14 or 15 moves of both sides.
>>>>>>
>>>>>>It is obvious that shredder does a lot of pruning to get that depth.
>>>>>>
>>>>>>Uri
>>>>>
>>>>>Yes it definately does pruning, but what is your thoughts on a human beating it
>>>>>at those time controls?  5 days per move.  (no computer assistance for the
>>>>>human)
>>>>
>>>>I guess that inspite of the pruning No human will beat it with no computer
>>>>assistence at 5 days per move.
>>>>
>>>>I do not claim that no human can do it but the humans who can do it have no
>>>>reason to spend time on it because they are smart enough to use their time
>>>>better(for example toearn money in over the board game).
>>>>
>>>>Top correspondence players have hard problems against computers even when they
>>>>use computer help and using computer help is usually allowed in correspondence
>>>>games.
>>>>
>>>>
>>>>Uri
>>>
>>>I agree with Uri, I think that any chess computer/program will only play to a
>>>certain level. Even given that amount of time if the program has pruned a good
>>>positional move early on, it can only see the consequences if it were on a brute
>>>force search. And then only if the program were clever enough to recognise it. I
>>>bet Shredder would not play much better over 5 days a move than 1 hour a move.
>>
>>I am sure Shredder will play much better with 5 days a move than 1 hour a move
>>unless it has some bug.
>>Based on experience computers find better moves with more time and there is no
>>limit.
>>
>>Uri
>
>The computer is only as good as its program. Take for example an older computer
>program say Frita 3. I doubt whether it will play much better than its rating of
>about 2400elo given a week per move! The program would ignore better moves not
>because it can’t see them but because its program would think that they are not
>such good moves.

If it searches deep enough it may see that they are good moves.

 I very much doubt that Fritz 3 would beat Shredder 8 if
>Shredder had 1 hour a move and Fritz 3 5 days a move.

I also doubt it but the reason is that the gap between Shredder8 and Fritz3 is
huge.

If you take Shredder8 and something that is 100 elo weaker than I expect the
weaker thing to win at 5 days against 1 hour.

Note I do not claim that there is no diminishing returns but I believe that the
returns from doubling the speed is at least 30 elo even at correspondence time
control and 5 days is 120 times 1 hour so I expect difference of 200 elo between
shredder8 at 5 days per move and shredder8 at 1 hour per move.

The difference between shredder8 and Fritz3 is bigger than 200 elo.

Uri



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