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Subject: Re: Email chess/ correspondance chess (engine perfection?!)

Author: Clive Munro

Date: 11:36:58 11/12/04

Go up one level in this thread


On November 12, 2004 at 12:36:04, Uri Blass wrote:

>On November 12, 2004 at 12:27:09, Clive Munro wrote:
>
>>On November 12, 2004 at 10:49:17, Uri Blass wrote:
>>
>>>On November 12, 2004 at 09:14:26, Clive Munro wrote:
>>>
>>>>On November 11, 2004 at 11:57:01, Uri Blass wrote:
>>>>
>>>>>On November 11, 2004 at 11:34:35, Derek Paquette wrote:
>>>>>
>>>>>>On November 11, 2004 at 08:17:36, Uri Blass wrote:
>>>>>>
>>>>>>>On November 11, 2004 at 08:11:03, Uri Blass wrote:
>>>>>>>
>>>>>>>>On November 11, 2004 at 07:44:01, Andrew Platt wrote:
>>>>>>>>
>>>>>>>>>On November 11, 2004 at 02:15:20, Derek Paquette wrote:
>>>>>>>>>
>>>>>>>>>>I play email chess all the time, aswell as blitz games on the net.  I also play
>>>>>>>>>>engine matches online and this came across.
>>>>>>>>>>
>>>>>>>>>>If someone were to play an email game, say a Grandmaster vs Me, and I was to use
>>>>>>>>>>a computer, and the return move time was say 5 days a piece.  If I were to keep
>>>>>>>>>>Shredder 8 on Infinite analysis for those 5 days per move (say i keep the cpu
>>>>>>>>>>very cool and i give it a few hours of break)
>>>>>>>>>>
>>>>>>>>>>would shredder 8 play a perfect game? or near perfect where the gm would have no
>>>>>>>>>>chance without the assistance of another computer?
>>>>>>>>>>
>>>>>>>>>>I know that the longer the time control the better for the computer but to what
>>>>>>>>>>end?
>>>>>>>>>>
>>>>>>>>>>with 5 days per move, that is 120 hours,(7200min)
>>>>>>>>>>using the starting position as a bench mark for depth vs time, (where shredder 8
>>>>>>>>>>goes 1 more ply after it doubles its time searching)
>>>>>>>>>>
>>>>>>>>>>I calculate on my athlon 1700xp that after 5 days shredder 8 would reach
>>>>>>>>>>....
>>>>>>>>>>
>>>>>>>>>>depth 21 in 27 minutes...knowing that...
>>>>>>>>>>
>>>>>>>>>>depth 22 in 54 min
>>>>>>>>>>depth 23 in 108 min
>>>>>>>>>>depth 24 in 216 min
>>>>>>>>>>depth 25 in 432 min
>>>>>>>>>>depth 26 in 864 min
>>>>>>>>>>depth 27 in 1728 min
>>>>>>>>>>depth 28 in 3456 min
>>>>>>>>>>depth 29 in 6912 min
>>>>>>>>>>
>>>>>>>>>>So basically shredder 8 would reach a ply of 29 in just under 5 days...
>>>>>>>>>>could ANY human EVER beat it EVER? without computer assistance?
>>>>>>>>>
>>>>>>>>>Yes of course a human could beat it EVER. If it's a quiet position, the human
>>>>>>>>>could use those 15 moves to significantly improve their position while Shredder
>>>>>>>>>flounders around a bit.
>>>>>>>>
>>>>>>>>Shredder can also use the 15 moves to improve it's position.
>>>>>>>>
>>>>>>>>>
>>>>>>>>>What would work much better, and what I do for post-game analysis of my games,
>>>>>>>>>is to let Shredder think for a while and then move, let it think, move and see
>>>>>>>>>what happens to the position. Or let it play against itself. I often do that,
>>>>>>>>>then find improvements for Shredder, get it to try that out.
>>>>>>>>
>>>>>>>>Shredder could find a lot of these improvement if you give it more time and it
>>>>>>>>can also find improvement that you did not find in that way.
>>>>>>>>
>>>>>>>>Uri
>>>>>>>
>>>>>>>I can add that 29 plies of shredder does not mean that it can see everything in
>>>>>>>the next 14 or 15 moves of both sides.
>>>>>>>
>>>>>>>It is obvious that shredder does a lot of pruning to get that depth.
>>>>>>>
>>>>>>>Uri
>>>>>>
>>>>>>Yes it definately does pruning, but what is your thoughts on a human beating it
>>>>>>at those time controls?  5 days per move.  (no computer assistance for the
>>>>>>human)
>>>>>
>>>>>I guess that inspite of the pruning No human will beat it with no computer
>>>>>assistence at 5 days per move.
>>>>>
>>>>>I do not claim that no human can do it but the humans who can do it have no
>>>>>reason to spend time on it because they are smart enough to use their time
>>>>>better(for example toearn money in over the board game).
>>>>>
>>>>>Top correspondence players have hard problems against computers even when they
>>>>>use computer help and using computer help is usually allowed in correspondence
>>>>>games.
>>>>>
>>>>>
>>>>>Uri
>>>>
>>>>I agree with Uri, I think that any chess computer/program will only play to a
>>>>certain level. Even given that amount of time if the program has pruned a good
>>>>positional move early on, it can only see the consequences if it were on a brute
>>>>force search. And then only if the program were clever enough to recognise it. I
>>>>bet Shredder would not play much better over 5 days a move than 1 hour a move.
>>>
>>>I am sure Shredder will play much better with 5 days a move than 1 hour a move
>>>unless it has some bug.
>>>Based on experience computers find better moves with more time and there is no
>>>limit.
>>>
>>>Uri
>>
>>The computer is only as good as its program. Take for example an older computer
>>program say Frita 3. I doubt whether it will play much better than its rating of
>>about 2400elo given a week per move! The program would ignore better moves not
>>because it can’t see them but because its program would think that they are not
>>such good moves.
>
>If it searches deep enough it may see that they are good moves.
>
> I very much doubt that Fritz 3 would beat Shredder 8 if
>>Shredder had 1 hour a move and Fritz 3 5 days a move.
>
>I also doubt it but the reason is that the gap between Shredder8 and Fritz3 is
>huge.
>
>If you take Shredder8 and something that is 100 elo weaker than I expect the
>weaker thing to win at 5 days against 1 hour.
>
>Note I do not claim that there is no diminishing returns but I believe that the
>returns from doubling the speed is at least 30 elo even at correspondence time
>control and 5 days is 120 times 1 hour so I expect difference of 200 elo between
>shredder8 at 5 days per move and shredder8 at 1 hour per move.
>
>The difference between shredder8 and Fritz3 is bigger than 200 elo.
>
>Uri

Yes I agree maybe that was an unfair example. And I would expect Shredder to
play better given more time. However there is a limit even for Shredder at which
doubling its time would not improve its chess. This is much more evident with
slower dedicated m/cs.

Clive



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