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Subject: Re: Tournament update(about crafty)

Author: blass uri

Date: 12:36:04 01/16/99

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On January 16, 1999 at 15:14:25, blass uri wrote:

>
>On January 16, 1999 at 15:03:33, Vincent Diepeveen wrote:
>
>>On January 15, 1999 at 08:48:28, Robert Hyatt wrote:
>>
>>>On January 15, 1999 at 02:26:01, Kai Skibbe wrote:
>>>
>>>>On January 14, 1999 at 22:55:15, Robert Hyatt wrote:
>>>>
>>>>>I'm willing to do most anything, but I have no idea what is needed, since
>>>>>I don't know how they read the book, how their format looks, etc.  IE it
>>>>>seems odd to have a book algorithm that works perfectly well already built
>>>>>into crafty and it can't use it...
>>>>
>>>>Hello Bob,
>>>>
>>>>why don“t you patch your winboard-engine to work with fritz ? The engine is
>>>>already running with full tablebase-support and using the crafty-book. The major
>>>>problem still is, that at every move the hashtables are cleared. But I think
>>>>this problem could be solved easily. Roland Pfister, the author of Patzer, has
>>>>already patched his code of his winboard-engine, so that the hashtables are not
>>>>cleared. I think patzer reocognizes the "fritz"-command, which is send to the
>>>>engine at the startup.
>>>>
>>>>
>>>>Best regards
>>>>Kai
>>>
>>>Firstly, I'm not a 'windows' programmer and don't know what has to be done to
>>>work with the fritz API.  Hash table clearing is only one problem that I have
>>>described, but there are others. IE I carry lots of things from one search to
>>>the next, from killer moves, to history counts, to the PV from the last search,
>>>to the pawn hash stuff, and all of this gets wiped out when a bunch of moves
>>>are 'stuffed' into crafty.
>>>
>>>I at least assume that the interface makes sure that both engines are not
>>>'pondering' or using 'permanent brain' (same thing of course) as it is very
>>>possible to turn it off in one, and leave it on in the other, and get some
>>>nasty results...  IE if crafty 'ponders' it does no good since the move list
>>>gets stuffed in when the opponent moves.  But it would certainly affect the
>>>match because it would eat 50% of the cpu while the opponent was thinking,
>>>and then throw that result away.  So it would turn a PII/400 into a PII/200
>>>as far as the other program was concerned.  And it would make a difference in
>>>how things turned out.
>>>
>>>This is a mess, to say the least...
>>
>>Not really a mess. Chessbase spends time, so chessbase gets back result.
>>That's how i see it.
>>
>>Their result is that other engines slowdown and suffer from the limited
>>command set, with the result that they are twice as fast at the same
>>computer when autoplaying there. That is a clear result. As matthias
>>Feist is a very good programmer (just look how well interface actually is)
>>we can only ASSUME it is done not by accident, but because it was demanded
>>by someone. That someone is of course the one paying him. The one paying
>>him is chessbase.
>>
>>It is simply a way to make fritz performance look better, that's how i
>>see it. Of course what would you do? Crafty is freeware, fritz is
>>a commercial program, so it is in their interest to do things in a
>>way which by some can be seen as unfair. It's very doubtful whether it is
>>unfair. If i tell this to a programmer then he says: unfair.
>>
>I do not think they earn by unfair things
>I do not buy fritz5.32 before they do the real crafty(with tablebases and
>without clearing the hash tables) an engine for Fritz5.32
>
>Uri

I also believe that the engines do not use permanent brain when they play one
against the other.

If they were using permanent brain then I could see in games between engines for
Junior5 that one engine is at big depth after a few seconds and I did not see
it.

I can also say the engines not to use permanent brain in the engines parameters

I assume that the bugs were done by accident also because I found other bugs
that did not help them in their programs.
I wait to hear if all the problems are solved.
I understood that the problem of clearing the hash tables is solved.

Uri






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