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Subject: Re: Computer Lag Problem

Author: Norm Pollock

Date: 09:11:57 11/29/04

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On November 29, 2004 at 11:44:40, Uri Blass wrote:

>On November 29, 2004 at 10:25:14, Norm Pollock wrote:
>
>>I ran a game between Crafty 19.17 and Delfi 4.5 with time controls of
>>40/6',20/3', 3'. The game went to 117 moves at which time Crafty lost due to
>>time in a drawn ending. Crafty had more material btw. Delfi went into "panic
>>mode" with 50 seconds left, but Crafty went ito "panic mode" with 20 seconds
>>left. Because of the computer lag which I estimate to be about 1/3 second per
>>move, Crafty ran out of time first and there was not enough time for the 50
>>moves rule to apply.
>>
>>Is this a common problem for many engines?
>
>I do not understand what is panic mode and how do you know that an engine is in
>panic mode.
>
>I also do not understand why do you have computer lag of 1/3 secnd per move.
>
>Uri

By "panic mode" I mean that all of a sudden instead of taking 5+ seconds per
move, the program tries to move very fast.

What I mean by "computer lag" is that the program tries to move "instantly" but
because of gui interfacing and minimal search and evaluation, it still uses at
least 1/3 of a second per move.



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