Author: Norm Pollock
Date: 09:11:57 11/29/04
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On November 29, 2004 at 11:44:40, Uri Blass wrote: >On November 29, 2004 at 10:25:14, Norm Pollock wrote: > >>I ran a game between Crafty 19.17 and Delfi 4.5 with time controls of >>40/6',20/3', 3'. The game went to 117 moves at which time Crafty lost due to >>time in a drawn ending. Crafty had more material btw. Delfi went into "panic >>mode" with 50 seconds left, but Crafty went ito "panic mode" with 20 seconds >>left. Because of the computer lag which I estimate to be about 1/3 second per >>move, Crafty ran out of time first and there was not enough time for the 50 >>moves rule to apply. >> >>Is this a common problem for many engines? > >I do not understand what is panic mode and how do you know that an engine is in >panic mode. > >I also do not understand why do you have computer lag of 1/3 secnd per move. > >Uri By "panic mode" I mean that all of a sudden instead of taking 5+ seconds per move, the program tries to move very fast. What I mean by "computer lag" is that the program tries to move "instantly" but because of gui interfacing and minimal search and evaluation, it still uses at least 1/3 of a second per move.
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