Author: Michel Langeveld
Date: 14:01:34 12/01/04
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Is it a lot more nodes ... or just a few more nodes? Here is a 11 ply search with TSCPGothic (compiled for normal chess): I think they should be close. I saw examples where with repition on, it generates a bit more nodes. I tried 2 positions, and it were all a bit less. [D]r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - repetition off: 11* 1212 13030193 16 e2e4 d7d5 e4d5 d8d5 g1f3 c8f5 b1c3 d5d6 f1c4 d6c5 d 2d3 repetition on: 11* 1229 12998060 16 e2e4 d7d5 e4d5 d8d5 g1f3 c8f5 b1c3 d5d6 f1c4 d6c5 d 2d3 conclusion: a few less nodes [D]r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R b KQkq - repetition off: 12* 6039 64176797 -9 g8f6 e1g1 f8c5 d1e2 e8g8 b1c3 f6g4 c3d1 a7a6 b5c4 d 8f6 g1h1 repetition on: 12* 6101 63430117 -9 g8f6 e1g1 f8c5 d1e2 e8g8 b1c3 f6g4 c3d1 a7a6 b5c4 d 8f6 g1h1 conclusion: a few less nodes [D]r5k1/1n3p1p/1PN1p1p1/8/p7/4P2P/6PK/3R4 w - - repetition off: 12* 2060 26034077 -60 d1d7 a4a3 d7b7 a3a2 b7c7 a2a1q b6b7 g8g7 c7c8 a8c8 b7c8q a1e1 c8d7 e1e3 repetition on: 12* 2356 29480990 -60 d1d7 a4a3 d7b7 a3a2 b7c7 g8g7 b6b7 a2a1q c7c8 a8c8 b7c8q a1e1 c8d7 e1e3 conclusion: a few _more_ nodes I don't mind to try more positions if you want. This is what I use in TSCPGothic for repetition check: /* reps() returns the number of times the current position has been repeated. It compares the current value of hash to previous values. */ int reps(void) { int i; int r = 0; for (i = hply - fifty; i < hply; ++i) if (hist_dat[i].hash == dynhash) ++r; return r; } Let me know if you can optimize this even more further. In search I do: check first reps, then lookup hash, the quiescense search, then nullmove, then generation of moves, then score them, then play them with selectsort, then I check for mate/stalemate then I check for fifty moves in a row, then I store end return function
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