Author: Anthony Cozzie
Date: 08:35:21 12/13/04
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On December 13, 2004 at 11:21:31, Mikael Bäckman wrote: >On December 13, 2004 at 09:56:18, Anthony Cozzie wrote: > >>You do have to remember, however, that the length of the round is determined by >>the absolute longest game. With 70+ participants, I am guessing that AT LEAST 1 >>game will hit 150 moves every round. >> >>Another possibility, is to declare an adjudication win at X moves. If you hit >>100 moves, it is draw regardless. (Or possibly we modify it to not be a draw if >>there is mate on the board, or one side is WAY up (say +3 at least)). >> >>anthony > > >This would lead to a lot of arguing since there are positions where +3 means >nothing due to misevaluation. >And to give an extreme example of misuse, one could code if (rootMoveNumber > >100) displayedScore += rootMoveNumber; into the program and try to claim a win. >I'm not paranoid :) This is just an example... > >Anyways, how do we check on-the-fly if the position really is a win or not? > >/Mikael Yeah, that is the problem. There are all sorts of ways I guess (determine "referee program shredder 8", if it gets score X your game can continue) or other things, but in general I think a small increment is just better. In fact, I'm not completely against a simple 60 0 timecontrol. You get your hour, and its up to you whether you want to use it all in the middlegame or save a lot for a possible ironman end game. anthony
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