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Subject: Re: CCT7 Time Control - Need an answer

Author: Anthony Cozzie

Date: 08:35:21 12/13/04

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On December 13, 2004 at 11:21:31, Mikael Bäckman wrote:

>On December 13, 2004 at 09:56:18, Anthony Cozzie wrote:
>
>>You do have to remember, however, that the length of the round is determined by
>>the absolute longest game.  With 70+ participants, I am guessing that AT LEAST 1
>>game will hit 150 moves every round.
>>
>>Another possibility, is to declare an adjudication win at X moves.  If you hit
>>100 moves, it is draw regardless. (Or possibly we modify it to not be a draw if
>>there is mate on the board, or one side is WAY up (say +3 at least)).
>>
>>anthony
>
>
>This would lead to a lot of arguing since there are positions where +3 means
>nothing due to misevaluation.
>And to give an extreme example of misuse, one could code if (rootMoveNumber >
>100) displayedScore += rootMoveNumber; into the program and try to claim a win.
>I'm not paranoid :) This is just an example...
>
>Anyways, how do we check on-the-fly if the position really is a win or not?
>
>/Mikael

Yeah, that is the problem.  There are all sorts of ways I guess (determine
"referee program shredder 8", if it gets score X your game can continue) or
other things, but in general I think a small increment is just better.  In fact,
I'm not completely against a simple 60 0 timecontrol.  You get your hour, and
its up to you whether you want to use it all in the middlegame or save a lot for
a possible ironman end game.

anthony



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