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Subject: Re: CCT7 Time Control - Need an answer

Author: Peter Fendrich

Date: 09:19:33 12/13/04

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On December 13, 2004 at 11:35:21, Anthony Cozzie wrote:

>On December 13, 2004 at 11:21:31, Mikael Bäckman wrote:
>
>>On December 13, 2004 at 09:56:18, Anthony Cozzie wrote:
>>
>>>You do have to remember, however, that the length of the round is determined by
>>>the absolute longest game.  With 70+ participants, I am guessing that AT LEAST 1
>>>game will hit 150 moves every round.
>>>
>>>Another possibility, is to declare an adjudication win at X moves.  If you hit
>>>100 moves, it is draw regardless. (Or possibly we modify it to not be a draw if
>>>there is mate on the board, or one side is WAY up (say +3 at least)).
>>>
>>>anthony
>>
>>
>>This would lead to a lot of arguing since there are positions where +3 means
>>nothing due to misevaluation.
>>And to give an extreme example of misuse, one could code if (rootMoveNumber >
>>100) displayedScore += rootMoveNumber; into the program and try to claim a win.
>>I'm not paranoid :) This is just an example...
>>
>>Anyways, how do we check on-the-fly if the position really is a win or not?
>>
>>/Mikael
>
>Yeah, that is the problem.  There are all sorts of ways I guess (determine
>"referee program shredder 8", if it gets score X your game can continue) or
>other things, but in general I think a small increment is just better.  In fact,
>I'm not completely against a simple 60 0 timecontrol.  You get your hour, and
>its up to you whether you want to use it all in the middlegame or save a lot for
>a possible ironman end game.
>
>anthony

That is much better than breaking after 100 moves (or some other limit).
It's rhen up to the engine - the other is just complicating things.
Either we have a fix time or the game will continue until it's ended by normal
conditions.
/Peter



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