Author: Volker Pittlik
Date: 05:57:27 12/19/04
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On December 19, 2004 at 07:42:40, Uri Blass wrote: ... >The problem is that by disabling autoflag you have no limit for the time of the >game. > >It is better if the GUI is able to decide that the engine lose on time if the >engine lose on time by more than a small margin. I like to keep it simple. If I decide to run a match at 5 0 then I want to see the engine lose on time if it consumes 1/100 second more. Allmost all engine do have a working time management. > >For this purpose it is possible to have parameter of allowing more time when the >default value is 0% but users who are interested to test buggy engines can use >1% and this 1% cannot help more than 2 elo points for the engine so I think that >they are not significant for most people considering the fact that usually the >error in estimated rating is clearly higher. We can think about a lot lot of possibilities how much additional time may be acceptable. Some might think 1%, others 0.5 the next may vote for 2. I didn't think there could be found something what is accepted by anyone. Therefore I prefer the simple way. Volker
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