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Subject: Re: Is anybody still playing?!

Author: Uri Blass

Date: 11:30:33 12/28/04

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On December 28, 2004 at 12:01:11, Peter Berger wrote:

>On December 28, 2004 at 11:04:02, Uri Blass wrote:
>
>>On December 28, 2004 at 10:14:22, Evgenii Manev wrote:
>>
>>>In chess engines I hope to find engine with more human-like style (ideas,
>>>understanding) not the best engine.
>>
>>This is not well defined.
>>
>>There are tests to decide which engine is the best(games) but there is no test
>>to decide which engine is with more human-like style.
>>
>>Uri
>
>I think most of the job to have an engine feel human-like is not so difficult.
>
>a.) Useless king moves
>
>About 5 years ago even the very best engines did this at times. The typical
>Kg8-h8-g8 manouvres. I don't know why top engines don't do this much anymore.
>
>b.) Time usage
>
>If there is an obvious move to be played, the engine should play it fast, just
>like a human. Of course there is some risk involved, but it doesn't feel soo
>difficult to control to me.
>
>
>The rest is much less important I think, though more difficult to control I
>suppose.
>
>
>For movei it would mostly be the useless rook moves IMHO. Movei has a tendency
>to move its rooks to the strangest places and manouvre with them in an highly
>artificial way, which feels "computer-like".

Thanks for the information
I guess it may be because of some bonus for open files that should be corrected.

Today movei gives a bonus for a rook that there is no friendly pawn in front of
it.
A private case of it is rook on the 7th or on the 8th.

Uri



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