Author: Uri Blass
Date: 11:30:33 12/28/04
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On December 28, 2004 at 12:01:11, Peter Berger wrote: >On December 28, 2004 at 11:04:02, Uri Blass wrote: > >>On December 28, 2004 at 10:14:22, Evgenii Manev wrote: >> >>>In chess engines I hope to find engine with more human-like style (ideas, >>>understanding) not the best engine. >> >>This is not well defined. >> >>There are tests to decide which engine is the best(games) but there is no test >>to decide which engine is with more human-like style. >> >>Uri > >I think most of the job to have an engine feel human-like is not so difficult. > >a.) Useless king moves > >About 5 years ago even the very best engines did this at times. The typical >Kg8-h8-g8 manouvres. I don't know why top engines don't do this much anymore. > >b.) Time usage > >If there is an obvious move to be played, the engine should play it fast, just >like a human. Of course there is some risk involved, but it doesn't feel soo >difficult to control to me. > > >The rest is much less important I think, though more difficult to control I >suppose. > > >For movei it would mostly be the useless rook moves IMHO. Movei has a tendency >to move its rooks to the strangest places and manouvre with them in an highly >artificial way, which feels "computer-like". Thanks for the information I guess it may be because of some bonus for open files that should be corrected. Today movei gives a bonus for a rook that there is no friendly pawn in front of it. A private case of it is rook on the 7th or on the 8th. Uri
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