Author: Reinhard Scharnagl
Date: 06:32:42 12/30/04
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On December 30, 2004 at 09:28:22, Ulysses Omycron wrote: >The translation is much better than one made automatically, however: > >It already was observed very early that not rarely that one is winning a game, >who finally possesses the most or the stronger chess pieces. From this >experience average exchange values of the individual figure types crystallized, >which correspond with the average potential of their individual type and for >practical reasons are measured in pawn units. It seems to be a suitable >auxiliary goal to achieve a balance of material as pleasant as possible e.g. by >avoiding disadvantageous exchanges. Who succeeds to achieve the so-called >quality (an advantage of approx. two pawn units) exceeds the draw width and >often thereby already has the later victory for sure. > >Should be: > >By looking at a given chess position, an average player knows who is winning >just bu looking at the pieces on the board. The player with the most strong >pieces uses to win the game, so we only need to know the exact piece value so >when a piece of a lower value is exchanged by a higher value one, the player >that did so has more advantage. This value corresponds with the average >potential of the piece, and for practical reasons it's measured in pawn units. >After a player knows those values, he can avoid to make those disadvantageous >trades. If a player reaches a point in where the advantage is very high (Around >two pawns), this point is beyond the Draw width, and we can say he has >theorically won the game. Thank you, I will try a convergence ... >English is not my first lenguage, but the "individual figure types crystallized" >is hard to read (It shouldbe "Static Value of the Pieces" if you don't like the >suggestions above). > >Also, I'm so dumb I can't find how to download SMIRF on the beta page you gave >me... Sorry. Look at the Project Chronicle at 2004-Dec-10! >Happy three wise men day! I hope the same to you!
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