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Subject: Re: Winboard and Arena GUI test !

Author: Brian Richardson

Date: 21:28:09 01/07/05

Go up one level in this thread


On January 07, 2005 at 19:36:24, Sedat wrote:

>On January 07, 2005 at 18:36:56, Russell Reagan wrote:
>
>>On January 07, 2005 at 13:07:03, Ingo Bauer wrote:
>>
>>>Hello
>>>
>>>In case you are still amazed why the engines do different moves in differnt GUI
>>>do the following test:
>>>
>>>Two engines with a fixed balanced opening position (no books). Now start a 20
>>>Game match in the same GUI (choose one) with the same position and the same
>>>color for each engine, of course learning should be switched off and the time
>>>for each game should not be too short (eg. 15 min each side)
>>>
>>>You will see that you do not get 20 identical games. Not all moves are allways
>>>reproducable, most chess engines are not deterministic and it is gettiing worse
>>>if you use dual engines.
>>>
>>>Bye
>>>Ingo
>>
>>If there are nondeterministic single-cpu chess engines, then maybe a better test
>>for GUIs would be to use simple, open source engines. Do you think a simple,
>>open source engine such as TSCP is more likely to be deterministic?
>>
>>Or does the issue of time cause undeterministic behavior no matter what? i.e.
>>maybe a background process (system process, firewall, antivirus, etc.) randomly
>>takes enough CPU time away from a chess engine to cause nondeterministic
>>behavior?
>
>
>Always while i am running engine-matches :
>------------------------------------------
>
>-No surfing on the Net,no working with Word,not doing some Programming etc.
>
>-Before to start each tournament under both GUI's the PC is restarted !
>
>-For each GUI was setuped separate (different)folder of engine.exe
>
>-No any program is insalled in the TaskBar !
>
>Sedat

It might work if you only search to a fixed depth, not based on any time
controls from the same (e.g., Nunn) starting positions.



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