Author: Uri Blass
Date: 08:15:22 01/12/05
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On January 12, 2005 at 08:21:58, Norm Pollock wrote: >On January 12, 2005 at 07:43:57, Norm Pollock wrote: > >Then there is other matter of wear and tear on >>the disk drives. > >Let me clarify this. 5 man egtb starts disk accessing with as many as 14 pieces >still on the board in a blitz game. > >When there are only 5 pieces or less, then there is hardly any disk access and >egtbs are clearly better than searching. > >But for 6-14 pieces on the board, disk accessing is taking away time >(substantial time in blitz) from searching (and wearing out your disk drive). I >think egtbs are likely a disadvantage to a strong program when there are 6-14 >pieces on the board, but are an advantage with 5 (or less) pieces on the board. Nobody force programs to access the disk when there are 6-14 pieces I expect programmers who are intelligent enough to make their program probe the tablebases to be also intelligent enough to not probe the tablebases if it is a disadvantage. I got permission to use the nalimov tablebases as long as movei is not commercial and my first implementation is probably going to be using it only when there are 5 or less pieces in the board. Uri
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