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Subject: Re: Fruit 2 and endgame play

Author: Uri Blass

Date: 08:15:22 01/12/05

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On January 12, 2005 at 08:21:58, Norm Pollock wrote:

>On January 12, 2005 at 07:43:57, Norm Pollock wrote:
>
>Then there is other matter of wear and tear on
>>the disk drives.
>
>Let me clarify this. 5 man egtb starts disk accessing with as many as 14 pieces
>still on the board in a blitz game.
>
>When there are only 5 pieces or less, then there is hardly any disk access and
>egtbs are clearly better than searching.
>
>But for 6-14 pieces on the board, disk accessing is taking away time
>(substantial time in blitz) from searching (and wearing out your disk drive). I
>think egtbs are likely a disadvantage to a strong program when there are 6-14
>pieces on the board, but are an advantage with 5 (or less) pieces on the board.

Nobody force programs to access the disk when there are 6-14 pieces
I expect programmers who are intelligent enough to make their program probe the
tablebases to be also intelligent enough to not probe the tablebases if it is a
disadvantage.

I got permission to use the nalimov tablebases as long as movei is not
commercial and my first implementation is probably going to be using it only
when there are 5 or less pieces in the board.

Uri



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