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Subject: Re: Fruit 2 and endgame play

Author: Uri Blass

Date: 16:18:13 01/12/05

Go up one level in this thread


On January 12, 2005 at 18:37:25, Dann Corbit wrote:

>On January 12, 2005 at 18:27:11, Uri Blass wrote:
>
>>On January 12, 2005 at 14:26:59, Dann Corbit wrote:
>>
>>>On January 12, 2005 at 14:02:53, Mridul Muralidharan wrote:
>>>
>>>>On January 12, 2005 at 13:01:29, Drexel,Michael wrote:
>>>>
>>>>>On January 12, 2005 at 12:42:05, Anthony Cozzie wrote:
>>>>>
>>>>>>So let me see if I understand this conversation correctly.
>>>>>>
>>>>>>1. I state that the 6 man tables are worth 100 elo
>>>>>
>>>>>I thought you were joking, but obviously I was wrong.
>>>>>
>>>>
>>>>I have no quantitative way of accurately guessing this too - but "depends on
>>>>program" maynot be a wrong statement ?
>>>>And both are definitely agreeing that there is a non-trivial improvement in
>>>>performance - right ? Then why disagree for the sake of disagreeing !!!!
>>>>
>>>>
>>>>>>
>>>>>>2. You disagree, and state they are worth 50 elo
>>>>>>
>>>>>>3. You do this by pulling numbers out of your ***
>>>>>>
>>>>>>4.  Since the full 6-man set hasn't been generated, and the elo gain is almost
>>>>>>certainly different for different programs, we are both guessing.
>>>>>
>>>>>Yes, but in this case Uri's guess is much more educated.
>>>>
>>>>Hmm , I dont see how - just 'cos there was a "women" reference ? :)
>>>>Jokes apart - the point to be taken is - they could be a SIGNIFICANT improvement
>>>>: and would be the world of difference between a loss and a draw (or a draw and
>>>>a win).
>>>>Depends on how you eval , and what you do in your search (extensions and qsearch
>>>>/threat detection).
>>>>Ofcourse , if you have a junk endgame eval with quiet decent middle game eval -
>>>>your improvement can be much higher than what both of them quote !
>>>>
>>>>But are we not quibbling over nitty gritty details ?? 50 , 100 , 125 - what does
>>>>it matter : it would be a substantial improvement !!!
>>>
>>>In 20 years, we might be able to memory map the whole 6 man set.
>>>That would yield a stupendous Elo increase for endgames.
>>
>>in 20 years computers will be very fast.
>>
>>faster computer mean less blunders without tablebases and mean that tablebases
>>are less important.
>>
>>I suspect that if you wait 20 years more than 90% of the comp-comp games in the
>>high level will be drawn even without the 6 piece set and 6 piece set will have
>>smaller influence relative to the influence that it has today.
>
>If you memory map the tablebase files, there is almost zero cost for a probe.
>It may be worthwhile someday also to memory map 7 man bitbase files.  With a 64
>bit CPU, 18,446,744,073,709,551,616 is the address space (per CPU).
>
>An oracle that is 100% certain to have absolutely correct information and which
>has almost zero cost for the info lookup will be a superior solution.
>
>The addition of code to compute endgames will necessarily slow down evaluation
>and complicate the code base.
>
>If the average user had 16 GB Ram systems now (and even now such a system can be
>purchased for about $12,000) then the existing 5 man tablebase files could all
>be memory mapped.
>
>I predict that in this case, there will be a very large Elo boost, even for the
>5 man tables.  I base this upon the substantial Elo boost which has been
>measured for bitbase files, which provide inferior information to that of a
>tablebase.  The benefit of a bitbase file is that it can be held in memory much
>more easily.

What evidence do you have for substantial Elo boost for bitbase files.
What time control is used?

Uri



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