Author: Dann Corbit
Date: 18:15:00 01/12/05
Go up one level in this thread
On January 12, 2005 at 20:48:59, chandler yergin wrote: >On January 12, 2005 at 20:09:57, Uri Blass wrote: > >>On January 12, 2005 at 19:51:12, chandler yergin wrote: >> >>>On January 12, 2005 at 17:39:55, Uri Blass wrote: >>> >>>>On January 12, 2005 at 13:31:16, chandler yergin wrote: >>>> >>>>>On January 12, 2005 at 10:54:26, Anthony Cozzie wrote: >>>>> >>>>>>On January 12, 2005 at 02:33:38, Jouni Uski wrote: >>>>>> >>>>>>>In my (private) endgame testsuite Fruit scored better than some programs >>>>>>>with tablebase support (e.g. Junior8 and Crafty). >>>>> >>>>> >>>>>>Quite stunning - it seems, >>>>>>>that excellent search depth compensates TBs! >>>>> >>>>> Your opinion.. Provide evidence! >>>>> >>>>> And my suite has some 5/6 piece >>>>>>>positions were TB access is definitely advantage. >>>>>>> >>>>>>>Jouni >>>>>> >>>>>>IMO the 5-piece tablebases are just not that interesting and really not worth >>>>>>that much in terms of elo. >>>>> >>>>>What are the Current ELO Ratings for Top Programs, including yours? >>>>> >>>>>THey represents exact play, and all positions possible are immediatly shown. >>>>>What more can you expect? >>>>> >>>>> >>>>>> A little endgame knowledge can cover most of the >>>>>>positions and be a lot faster too. >>>>> >>>>>Absolute NONSENSE! >>>> >>>>Not nonsense. >>>> >>>>In most of the position of 5 pieces or less than it computers can find the right >>>>move with no tablebases. >>>> >>>>Uri >>> >>>IN HOW MUCH TIME URI? >> >>In most of the positions they have no problem to find the right move at >>tournament time control. > >Why Wait? >Know IMMEDIATELY The EXACT MOVES to MATE OR DRAW! >That, is what EGTB'S are for.. >To say an engine can find it... under Tournament conditions is a "SO WHAT!" > > > and I think even in blitz there may be exceptions but if >>you take random legal position they will win most positions that are possible to >>win. >> >>programs with the right knowledge with no tablebases can usually win KQ vs KR >>or KQR vs KP endgames with no problem and some trivial positions like KQR vs KP >>are part of the positions that program may get in games so I cannot ignore them >>in the discussion. >> >>program can draw most drawn KPP vs KP with no tablebases. > >Again.. "So What?" >> >>They may have problems in part of the positions of KRP vs KR but tablebases >>change nothing for most of the tablebases positions that they get in games. > >Opinion. again... This has been verified by several experiments.
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