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Subject: Re: Fruit 2 and endgame play

Author: Vasik Rajlich

Date: 02:47:40 01/13/05

Go up one level in this thread


On January 12, 2005 at 11:30:16, Uri Blass wrote:

>On January 12, 2005 at 10:54:26, Anthony Cozzie wrote:
>
>>On January 12, 2005 at 02:33:38, Jouni Uski wrote:
>>
>>>In my (private) endgame testsuite Fruit scored better than some programs
>>>with tablebase support (e.g. Junior8 and Crafty). Quite stunning - it seems,
>>>that excellent search depth compensates TBs! And my suite has some 5/6 piece
>>>positions were TB access is definitely advantage.
>>>
>>>Jouni
>>
>>IMO the 5-piece tablebases are just not that interesting and really not worth
>>that much in terms of elo.  A little endgame knowledge can cover most of the
>>positions and be a lot faster too.  The tables still help, but its not a killer
>>advantage, say 10-20 elo.  Every 10 games or so the side with the tables picks
>>up a half point.
>>
>>However, the 6-man tables are a COMPLETELY different story.  Think about all the
>>interesting 6-man tables:
>>
>>KXPPKX
>>KXKPPP
>>K[BN]PPKR
>>KRBPKQ
>>
>>and the list goes on. I suspect a full 6-man set is worth 100 elo at least.
>
>I do not believe in it.
>I do not believe that even full 7-Woman set(piece-set but I simply respond by
>woman because as a feminist I object to "man set") is not worth 100 elo.
>
>>This is why I keep pestering Skinner to let me download some of them :)
>>
>>And when the 7-man tables are finished? (2010 or so :))  Computers will become
>>invincible in the ending, as they win all "simple" endings like KQPPKQP with
>>ease.
>
>There are still a lot of endgames like KRPPP vs KRPPP that are not covered by
>the tablebases.
>
>The practical facts are:
>1)A lot of games are decided in the middle game and not in the endgame.
>2)A lot of endgames are not so simple that 7 piece tablebases can help in them.
>3)A lot of endgames when 7 pieces or less is relevant are simple enough that
>programs can find the correct moves without tablebases.
>
>If we assume 50% of the games are decided in the middle game and in 50% of the
>rest of the games the endgame is not simple we are left only with 25% of the
>games and if in 50% of them using tablebases does not change the result because
>programs are good enough to find the right move without them then we have
>only 12.5 of the games when the result is changed and changing the result of
>12.5% of the game (in most cases by half point) is not enough for 100 elo.
>
>You will get something like 57/100 instead of 50/100 that is nice improvement
>but only something like 50 elo.
>
>The effect may be bigger in blitz when programs more often cannot find the
>correct move without tablebases but when the 7 piece tablebases will be ready
>computers are going to be significantly faster.
>
>Uri

Uri -

how about a similar calculation for the famous Junior endgame mating "bug".

Vas



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