Author: Uri Blass
Date: 06:10:17 02/03/05
Go up one level in this thread
On February 03, 2005 at 06:41:51, Thomas Mayer wrote: >Hi Uri, > >On February 02, 2005 at 16:54:28, Uri Blass wrote: > >>On February 02, 2005 at 16:29:34, Thomas Mayer wrote: >> >>>Hi Uri, >>> >>>> I think that being good at chess is not a significant advantage. >>> >>>sure, but that was not what I mean. It's simple: I can not teach the engine >>>things I do not know myself. So as long I have no idea what I should implement >>>in the eval I can not do it... Do we agree here ? Once ? :) >>> >>>Greets, Thomas >> >>I can agree about it but I think that strong players also have no idea what to >>implement in the evaluation. >> >>The main problem is that things that you know to be productive from your >>experience can be counter productive when you test the program(because the >>program can evaluate them indirectly by another term or because you have a bug >>in your implementation or because they make some pruning less effective and it >>is hard to know the exact problem). > >Well, that is clear -> evaluation is always a try out -> does it help ? Does it >slow down too much ? Etc. -> But when you are weak in chess your problem is: >What is missing ? What can I try ? That's my problem in middlegame... >In the endgame it is different, there are a lot of books with clear rules and >ideas -> it's not too complicate to program them and to try them and to throw >them out if they do not help or if they are counterproductive. >For most books about middlegames I am simply too stupid -> They explain games >and gave lines why this and that is not as good... I usually can not create >rules out of that. E.g. I did not understand the idea of good and bad bishop >(except a totally blocked one) for a long time. Movei also does not have a special knowledge about bad bishops and I think that this knowledge is usually included in mobility of the boshop and bishop with bad mobility is a bad bishop. I do not know more than it as a player(or at least I am not aware of more knowledge that I know about it as a player) and I do not think that I am a weak player(my rating is near 2000 and I believe that it can be easily more than 2100 if I only learn to be better in tactics. I thought about writing a program to teach me to be better in tactics and I have an idea about a program that teach me by asking me questions and respond to them but unfortunaly I had to give up because I do not know how to write an interface so it seems that I will never be able to know if my idea is productive to teach me to play better. I could try to ask the same questions without board but I doubt if I can learn to play blindfold and I do not like the idea of a program that give me situations that I do not need to deal with in games so I want a program that show me a diagram ask question and respond to my reply and I need an interface for it. Uri
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