Author: Jonas Cohonas
Date: 12:34:37 02/20/05
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>Most improvements are improvements in every time control. > >Uri So some are not? Just out of curiosity, how many times have you left out code in your engine, that would, in theory be good, but the added knowledge would slow your engine down to degree that made you leave it out? (if any) How come some engines do poorly at blitz controls, but get better at longer time controls? i don't mean to bring up the good programmer vs bad programmer issue here, but focus more on the potential possibility that, those engines might have some code that makes them better at longer time controls. How about selectivity, i speak in laymans terms here, is it not so that with this implimented the engine will "filter out bad moves" upfront and only concentrate on moves that makes sense early in the search, would the value of this implimentattion (selectivity) not mean that the engine might find stronger moves, if it was given much longer to think? (i am not sure that selectivity is this feature of filtering out moves, but it is the feature i am talking about not the name :)
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