Author: Mike Hood
Date: 22:08:40 03/02/05
Go up one level in this thread
On March 02, 2005 at 13:57:31, Robert Hyatt wrote: >On March 02, 2005 at 12:19:13, Terry Giles wrote: > >> >>Hi CCC friends, >> >>After playing through some of the very short "grandmaster" draws at Linares, I >>feel that it's about time some of these tournament organisers started to award 3 >>points for a won game in an effort to get the players to try and win a game >>instead of fearing a loss. Chess today, well at least at the stratospheric >>heights of the "super-grandmasters", is far too technical and theory laden for >>most of the 'general' public to really appreciate and most of it has already >>been prepared and analysed at home. Something needs to be done to liven up the >>game, before the machines take over! >> >>Terry ;-) > > >Why don't you play some tournaments to see what it will do. Of course, some of >us would need to modify our programs to take advantage of this. Right now we >assume loss=0, draw = .5 and win = 1. I could sort of tweak Crafty to >understand this by twiddling with the draw score, but it would begin to think >that draw=loss, win=good, which is not exactly right. > >But it would be interesting to have some real data to see what this would do to >the game, when suddenly trying for a win is worth the risk. Why not use past tournaments for the "real data"? ie, take a tournament, score wins at 3 points, draws at 1 point, losses at 0 points, and see if the overall tournament result is changed.
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