Author: Ricardo Gibert
Date: 01:59:28 03/03/05
Go up one level in this thread
On March 03, 2005 at 01:08:40, Mike Hood wrote: >On March 02, 2005 at 13:57:31, Robert Hyatt wrote: > >>On March 02, 2005 at 12:19:13, Terry Giles wrote: >> >>> >>>Hi CCC friends, >>> >>>After playing through some of the very short "grandmaster" draws at Linares, I >>>feel that it's about time some of these tournament organisers started to award 3 >>>points for a won game in an effort to get the players to try and win a game >>>instead of fearing a loss. Chess today, well at least at the stratospheric >>>heights of the "super-grandmasters", is far too technical and theory laden for >>>most of the 'general' public to really appreciate and most of it has already >>>been prepared and analysed at home. Something needs to be done to liven up the >>>game, before the machines take over! >>> >>>Terry ;-) >> >> >>Why don't you play some tournaments to see what it will do. Of course, some of >>us would need to modify our programs to take advantage of this. Right now we >>assume loss=0, draw = .5 and win = 1. I could sort of tweak Crafty to >>understand this by twiddling with the draw score, but it would begin to think >>that draw=loss, win=good, which is not exactly right. >> >>But it would be interesting to have some real data to see what this would do to >>the game, when suddenly trying for a win is worth the risk. > >Why not use past tournaments for the "real data"? ie, take a tournament, score >wins at 3 points, draws at 1 point, losses at 0 points, and see if the overall >tournament result is changed. http://www.talkchess.com/forums/1/message.html?415118
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