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Subject: Re: It's time to award 3 points for a won game.

Author: Ricardo Gibert

Date: 01:59:28 03/03/05

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On March 03, 2005 at 01:08:40, Mike Hood wrote:

>On March 02, 2005 at 13:57:31, Robert Hyatt wrote:
>
>>On March 02, 2005 at 12:19:13, Terry Giles wrote:
>>
>>>
>>>Hi CCC friends,
>>>
>>>After playing through some of the very short "grandmaster" draws at Linares, I
>>>feel that it's about time some of these tournament organisers started to award 3
>>>points for a won game in an effort to get the players to try and win a game
>>>instead of fearing a loss. Chess today, well at least at the stratospheric
>>>heights of the "super-grandmasters", is far too technical and theory laden for
>>>most of the 'general' public to really appreciate and most of it has already
>>>been prepared and analysed at home. Something needs to be done to liven up the
>>>game, before the machines take over!
>>>
>>>Terry ;-)
>>
>>
>>Why don't you play some tournaments to see what it will do.  Of course, some of
>>us would need to modify our programs to take advantage of this.  Right now we
>>assume loss=0, draw = .5 and win = 1.  I could sort of tweak Crafty to
>>understand this by twiddling with the draw score, but it would begin to think
>>that draw=loss, win=good, which is not exactly right.
>>
>>But it would be interesting to have some real data to see what this would do to
>>the game, when suddenly trying for a win is worth the risk.
>
>Why not use past tournaments for the "real data"? ie, take a tournament, score
>wins at 3 points, draws at 1 point, losses at 0 points, and see if the overall
>tournament result is changed.

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