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Subject: Re: It's time to award 3 points for a won game.

Author: Ricardo Gibert

Date: 10:01:14 03/03/05

Go up one level in this thread


On March 03, 2005 at 09:49:48, Uri Blass wrote:

>On March 02, 2005 at 18:20:47, Terry Giles wrote:
>
>>On March 02, 2005 at 13:57:31, Robert Hyatt wrote:
>>
>>>On March 02, 2005 at 12:19:13, Terry Giles wrote:
>>>
>>>>
>>>>Hi CCC friends,
>>>>
>>>>After playing through some of the very short "grandmaster" draws at Linares, I
>>>>feel that it's about time some of these tournament organisers started to award 3
>>>>points for a won game in an effort to get the players to try and win a game
>>>>instead of fearing a loss. Chess today, well at least at the stratospheric
>>>>heights of the "super-grandmasters", is far too technical and theory laden for
>>>>most of the 'general' public to really appreciate and most of it has already
>>>>been prepared and analysed at home. Something needs to be done to liven up the
>>>>game, before the machines take over!
>>>>
>>>>Terry ;-)
>>>
>>>
>>>Why don't you play some tournaments to see what it will do.  Of course, some of
>>>us would need to modify our programs to take advantage of this.  Right now we
>>>assume loss=0, draw = .5 and win = 1.  I could sort of tweak Crafty to
>>>understand this by twiddling with the draw score, but it would begin to think
>>>that draw=loss, win=good, which is not exactly right.
>>>
>>>But it would be interesting to have some real data to see what this would do to
>>>the game, when suddenly trying for a win is worth the risk.
>>
>>
>>Hi Robert,
>>
>>It certainly would prove somewhat problematic for computer chess programs and
>>tournaments, perhaps it would be best to just adopt it for human only
>>tournaments. My feeling is that most chess programs are more ambitious than
>>human players and produce far fewer draws, or am I deluding myself here?
>>
>>Terry
>
>Yes
>chess programs have no feeling so they are not ambitious
>only humans have feeling.
>
>I think that the main problem is that both humans are too afraid to lose the
>game and part of the short draws are not planned before the game.
>
>make a rule that the side that offers a draw cannot get more than a draw when
>the opponent declines the draw and the number of draws is going to go down.

Offhand, I can't think of anything really wrong with this idea. I'll think about
it some more, but as far as I can see at the moment, the idea seems to be a good
one. If I can't find anything, I will wonder why I overlooked something so
simple.

I suppose the idea should be christened the Blass Draw Rule. How does that
sound?

>
>In that case no player will offer a draw in equal non drawn position because of
>knowing that the opponent can decline and fight for a win with no risk(in the
>worst case the opponent get a draw).
>
>draw offer will be done only in obvious simple draw positions when the side that
>offer the draw know that no side has chances and the offer is only to save time.
>
>Another idea is to decide that in case of a draw partial winner(gets 3/4 of the
>points when the opponent get 1/4 of the points) is the side that used less time
>when black gets 3/4 of the points if it is impossible to decide who used less
>time.
>
>Uri



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