Author: Ricardo Gibert
Date: 11:17:53 03/03/05
Go up one level in this thread
On March 03, 2005 at 13:01:14, Ricardo Gibert wrote: >On March 03, 2005 at 09:49:48, Uri Blass wrote: > >>On March 02, 2005 at 18:20:47, Terry Giles wrote: >> >>>On March 02, 2005 at 13:57:31, Robert Hyatt wrote: >>> >>>>On March 02, 2005 at 12:19:13, Terry Giles wrote: >>>> >>>>> >>>>>Hi CCC friends, >>>>> >>>>>After playing through some of the very short "grandmaster" draws at Linares, I >>>>>feel that it's about time some of these tournament organisers started to award 3 >>>>>points for a won game in an effort to get the players to try and win a game >>>>>instead of fearing a loss. Chess today, well at least at the stratospheric >>>>>heights of the "super-grandmasters", is far too technical and theory laden for >>>>>most of the 'general' public to really appreciate and most of it has already >>>>>been prepared and analysed at home. Something needs to be done to liven up the >>>>>game, before the machines take over! >>>>> >>>>>Terry ;-) >>>> >>>> >>>>Why don't you play some tournaments to see what it will do. Of course, some of >>>>us would need to modify our programs to take advantage of this. Right now we >>>>assume loss=0, draw = .5 and win = 1. I could sort of tweak Crafty to >>>>understand this by twiddling with the draw score, but it would begin to think >>>>that draw=loss, win=good, which is not exactly right. >>>> >>>>But it would be interesting to have some real data to see what this would do to >>>>the game, when suddenly trying for a win is worth the risk. >>> >>> >>>Hi Robert, >>> >>>It certainly would prove somewhat problematic for computer chess programs and >>>tournaments, perhaps it would be best to just adopt it for human only >>>tournaments. My feeling is that most chess programs are more ambitious than >>>human players and produce far fewer draws, or am I deluding myself here? >>> >>>Terry >> >>Yes >>chess programs have no feeling so they are not ambitious >>only humans have feeling. >> >>I think that the main problem is that both humans are too afraid to lose the >>game and part of the short draws are not planned before the game. >> >>make a rule that the side that offers a draw cannot get more than a draw when >>the opponent declines the draw and the number of draws is going to go down. > >Offhand, I can't think of anything really wrong with this idea. I'll think about >it some more, but as far as I can see at the moment, the idea seems to be a good >one. If I can't find anything, I will wonder why I overlooked something so >simple. Okay, after thinking about it, I believe I found a chink. Any 2 unambitious GMs are really quite good at playing into innocuous positions and repeating moves. In fact, very many GM draws do just that anyways without the incentive of your idea. Still I think the idea is a constructive one and I think it will still help. It would certainly be entertaining to see a GM going for broke to win in some so called innocuous position when he has the safety net of a draw in hand. In any case, I'll keep thinking about it. > >I suppose the idea should be christened the Blass Draw Rule. How does that >sound? > >> >>In that case no player will offer a draw in equal non drawn position because of >>knowing that the opponent can decline and fight for a win with no risk(in the >>worst case the opponent get a draw). >> >>draw offer will be done only in obvious simple draw positions when the side that >>offer the draw know that no side has chances and the offer is only to save time. >> >>Another idea is to decide that in case of a draw partial winner(gets 3/4 of the >>points when the opponent get 1/4 of the points) is the side that used less time >>when black gets 3/4 of the points if it is impossible to decide who used less >>time. >> >>Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.